DIABLO II: RESURRECTED

Class build guides

Explore popular builds for each class, including stat and skill allocations and equipment.

Gold Find

This Travincal build protects the mercenary with warcries and searches corpses for gold and extra drops. It starts without an expensive player attack weapon, but depends on mercenary survival and physical immunity handling. It is suited to repeated Travincal rather than general farming.

Core requirements

The advanced setup is A, and the budget setup is B.

Primary role
Mercenary kills · War Cry 20
Corpse searching
Find Item 20 + Find Potion 20
Extra Gold
Level 90: A at least 2200% · B at least 1500%
Core defense
Fire/lightning 75 · mercenary life steal

Attributes

Total attributes with equipment · hard points shown separately

Strength, Dexterity, Vitality and Energy allocation
StrengthA·B 70Total with equipment
DexterityA·B 42Total including gear · excludes Blade of Ali Baba's own Dexterity
VitalityAll remaining pointsHard points
Energy0No hard points
Attribute calculations and equipment changes

Strength

Use Blade of Ali Baba's 70 requirement. Armor uses Mage Plate at 55 Strength; B Kira's Guardian is a Tiara with no Strength requirement.

Dexterity

When first equipping Blade of Ali Baba, meet 42 without its own Dexterity bonus. Do not invest extra Dexterity or pursue maximum block.

Vitality

After meeting equipment requirements, put all remaining attribute points into Vitality.

Energy

Use equipment mana/recovery and potions. Keep any Energy granted by equipment.

Skills

Level 90 · 101 hard points

Main skills and synergies

  • Find Potion20 points
  • Find Item20 points
  • Battle Orders20 points
  • War Cry20 points

Supporting investment

  • Battle Cry12 points
Prerequisite · support 1 point each
  • Howl1 points
  • Taunt1 points
  • Shout1 points
  • Battle Command1 points
  • Increased Stamina1 points
  • Iron Skin1 points
  • Increased Speed1 points
  • Natural Resistance1 points
  • Leap1 points

Includes 12 quest points; equipment skill bonuses are excluded. Unlisted skills have 0 points. A and B use the same allocation.

Investment order

Level with an ordinary combat/War Cry build, then respec to this dedicated allocation after obtaining a mercenary that reliably kills Hell Travincal.

  1. Battle Orders20
  2. War Cry20
  3. Find Potion20
  4. Find Item20, Battle Cry12 and 1 movement/resistance support points.

At 91–98, invest in Battle Cry12→20; at 99, Natural Resistance1→2. Finish mercenary survival and hit support first.

Equipment skill bonuses and allocation notes

The table and image show 101 hard points. Add equipment bonuses to all skills, class skills and skill tabs separately; synergies use hard points.

A and B use the same base tree. Do not mix the equipment or point swaps of optional variants into the base allocation.

Choose skill tree setupEquipment bonuses +0 · all prerequisites included
Barbarian A·B Shared · Level 90. Howl 1 points, Find Potion 20 points, Taunt 1 points, Shout 1 points, Find Item 20 points, Battle Cry 12 points, Battle Orders 20 points, War Cry 20 points, Battle Command 1 points, Increased Stamina 1 points, Iron Skin 1 points, Increased Speed 1 points, Natural Resistance 1 points, Leap 1 points
A·B Shared · Level 90 · Level 90 skill tree. Select the image to view the original.

Equipment

A / B: compare modifiers and replacement requirements.

By slot: A and B equipment comparison
SlotAdvanced ABudget BConditions
Main handABlade of Ali BabaBBlade of Ali BabaOn an old 2-socket version, insert only as many Lems as there are sockets
Main-hand choice and replacement details

A · Setup requirements

3-socket version in current game data

3 Lems · 450% Extra Gold at level 90

B · Setup requirements

Add Lems to the remaining 2 sockets later

1 Lems · 300% Extra Gold at level 90

Off handABlade of Ali BabaBBlade of Ali BabaNot used for direct attacks
Off-hand choice and replacement details

A · Setup requirements

3-socket version in current game data

3 Lems · 450% Extra Gold at level 90

B · Setup requirements

Add Lems to the remaining 2 sockets later

1 Lems · 300% Extra Gold at level 90

HelmAImmortal King's WillBKira's GuardianB prioritizes resistances over Extra Gold
Helm choice and replacement details

A · Setup requirements

2 Lems · 137% Extra Gold · Warcries 2

B · Setup requirements

All Resistances 60 or higher · 1 Lem

ArmorAArmorRuneword WealthBArmorRuneword WealthMercenary attacks; player supports
Armor choice and replacement details

A · Setup requirements

Mage Plate · Lem/Ko/Tir

300% Extra Gold · 100% Magic Find

B · Setup requirements

Mage Plate · Lem/Ko/Tir

300% Extra Gold · 100% Magic Find

GlovesAChance GuardsBChance GuardsA low Magic Find roll is acceptable
Glove choice and replacement details

A · Setup requirements

200% Extra Gold

B · Setup requirements

200% Extra Gold

BeltAGoldwrapBGoldwrapObtain 4 potion rows
Belt choice and replacement details

A · Setup requirements

80% Extra Gold · exceptional upgrade

B · Setup requirements

At least 50% Extra Gold · exceptional upgrade

BootsAInfernostrideBInfernostrideSupplement fire resistance and maximum fire resistance
Boot choice and replacement details

A · Setup requirements

70% Extra Gold · Fire Resist 30

B · Setup requirements

At least 40% Extra Gold · Fire Resist 30

AmuletARare amulet

Barbarian Skills 2 · All Resistances 20 · 80% Extra Gold

BRare amulet

Barbarian Skills 1 · All Resistances 20 · 50% Extra Gold

Meet resistance targets before Extra Gold
Ring 1ADwarf StarBDwarf StarAbsorb does not replace low resistance
Ring 1: choice and replacement details

A · Setup requirements

100% Extra Gold · 15% Fire Absorb

B · Setup requirements

100% Extra Gold · 15% Fire Absorb

Ring 2ADwarf StarBDwarf StarWear both together
Ring 2: choice and replacement details

A · Setup requirements

100% Extra Gold · 15% Fire Absorb

B · Setup requirements

100% Extra Gold · 15% Fire Absorb

Mercenary and weapon swap

Mercenary and swap comparison
SlotAdvanced ABudget BConditions
MercenaryA
Act 2 Might
BowRuneword Breath of the Dying(ethereal War Pike)
ArmorRuneword Fortitude
Kira's Guardian(Um)
B
Act 2 Might
Hone Sundan(ethereal Yari · Shael/Shael/Amn)
ArmorRuneword Treachery
Tal Rasha's Horadric Crest
Life steal, resistances and damage come before gold-find gear
Mercenary details

Corpse preservation

A Weapon rune order: Vex/Hel/El/Eld/Zod/Eth. B uses Yari to keep requirements low; upgrade to elite only after checking mercenary attributes. The base excludes Obedience/The Reaper's Toll cold damage and Lawbringer's Rest in Peace.

Weapon swapA
2 one-handed weapons with +3 Warcries
B
2 one-handed weapons with +3 Warcries
Return to gold-find weapons after buffs · support with recovery potions

Upgrade order

  1. Complete the mercenary's Hone Sundan, Treachery and Tal Rasha's helm first
  2. Player: 2 Dwarf Stars, Kira's Guardian and 75 resistances
  3. Wealth, Chance Guards, Gheed's Fortune and gold-find slots
  4. Add Lems to Blade of Ali Baba's remaining sockets
  5. After mercenary Breath of the Dying, Fortitude and Kira's Guardian, optimize player Extra Gold

Playstyle

Before combat

Apply Battle Command, Battle Orders and Shout to player and mercenary, then return to gold-find weapons. Check mercenary potions and room in inventory/gold storage.

Council packs

Split Council Members using stairs and walls, then lower defense and damage with Battle Cry. Stun with War Cry while the mercenary kills them individually.

Dangerous elites

If Conviction/Might overlap or mercenary life falls rapidly, retreat across the stairs to regroup and give potions. Do not force an entire pack at once.

Physical immunes

The base mercenary weapon has no immunity-breaking curse. Skip physical-immune Council Members, search the other corpses and start a new game.

Corpse searching

Use Find Item on every Council corpse the mercenary leaves. Using Find Potion first prevents Find Item on that same corpse.

B Farming areas

Repeat Hell Travincal at player count 1 only. If the mercenary cannot survive, build funds in Nightmare Travincal and improve level, leech and resistances first.

Transition requirements

At level 80 or higher, obtain mercenary Hone Sundan, Treachery and a life-steal helm, plus player fire/lightning resistances of 75. Confirm that Council packs can be killed separately before adding dedicated gold-find slots.

Mechanics and notes

Patch 3.3 · Reign of the Warlock · 2026-09-28

One more use of each corpse

Find Item 20 gains 20 percentage points from the hard-point synergy in Find Potion 20. Find Potion is a synergy investment, not a skill to cast on the corpse first.

Extra Gold totals

Current 3-socket Blade of Ali Baba: level 90 base 225% + Lem 75% × 3 = 450% per weapon, 900% for both. A's listed minimum modifiers total 2227%; B totals 1570%, excluding additional gold-find charms. Old 2-socket weapons produce a lower total.

Mercenary sustain before damage

The player's War Cry is for control. If the mercenary dies, high Extra Gold earns nothing. Secure life steal, fire resistance, Might and player warcry support first.

Mana and freezing

The player does not make weapon attacks and cannot rely on mana steal. Use mana potions; cold slowing does not slow casting. A does not need to lose Dwarf Star's Extra Gold and absorb by equipping Raven Frost.

Strengths, limitations and farming style

Strengths

Combines Council kills with Find Item

Starts without an expensive player attack weapon

Limitations

Mercenary survival and physical immunity restrict farming

Specialized for Travincal; weak general farming

Additional variants

Direct-kill variant

Gold-find Whirlwind/Berserk with Grief requires a separate skill tree. Replacing only this mercenary-kill setup's weapon with Grief does not complete it.

Survival over Extra Gold

A Keeping Kira's Guardian sacrifices some Extra Gold and 2 Warcries but reduces resistance-charm needs. If dangerous Conviction packs appear often, the B helm is more comfortable.