A target roll is not a usability requirement. Start with the breakpoint and equipment role you need. These tables focus on key variable modifiers.
Spirit · Insight
First decide the FCR breakpoint and Mana sustain you need.
Spirit
Spirit
Base
4-socket sword or shield
Rune order
Tal → Thul → Ort → Amn
First target to check Faster Cast Rate 35%
Meeting your required FCR breakpoint comes first. Once you have 35% FCR, compare Mana and Magic Absorb.
35% FCR alone does not mean every variable modifier is perfect. Check base modifiers separately, such as a Paladin shield’s innate resistances.
Key variable modifiers Modifier ranges
Spirit variable modifiers
Modifier
Range
Faster Cast Rate
25~35%
Mana
+89~112
Magic Absorb
3~8
Insight
Insight
Base
4-socket polearm, staff, bow or crossbow
Rune order
Ral → Tir → Tal → Sol
First target to check Level 17 Meditation · Also damage and Critical Strike for mercenaries
Meditation helps regenerate Mana. For a mercenary who attacks with the weapon, also check Enhanced Damage and Critical Strike.
Spears and polearms are different item types. Insight cannot be made in a spear.
Key variable modifiers Modifier ranges
Insight variable modifiers
Modifier
Range
Meditation Aura
Lv.12~17
Enhanced Damage
200~260%
Bonus to Attack Rating
180~250%
Critical Strike skill
+1~6
Call to Arms · HOTO
Compare buff levels and All Resistances.
Call to Arms
Call to Arms · CTA
Base
5-socket weapon · Examples: Crystal Sword, Flail
Rune order
Amn → Ral → Mal → Ist → Ohm
First target to check Battle Orders +6 · three-skill target 6 / 6 / 4
Start with Battle Orders, which increases Life and Mana. The notation 6/6/4 means Battle Command / Battle Orders / Battle Cry in that order.
Battle Command rolls +2~6. A Barbarian's bonus from this oskill is capped at +3, so inspect the rolled values on another class.
Key variable modifiers Modifier ranges
Call to Arms variable modifiers
Modifier
Range
Battle Command
+2~6
Battle Orders
+1~6
Battle Cry
+1~4
Heart of the Oak
Heart of the Oak · HOTO
Base
4-socket staff or mace-class weapon · Typical base: Flail
Rune order
Ko → Vex → Pul → Thul
First target to check All Resistances +40
+3 All Skills and 40% Faster Cast Rate are fixed. All Resistances is the key variable to compare when remaking it.
Hammers and scepters do not count as maces for this recipe. Check the Normal, Exceptional and Elite Flail family.
Key variable modifiers Modifier ranges
Heart of the Oak variable modifiers
Modifier
Range
All Resistances
+30~40
Grief · Infinity
Self-use and mercenary use prioritize different modifiers.
Grief
Grief
Base
5-socket sword or axe · Phase Blade, Berserker Axe and others
Rune order
Eth → Tir → Lo → Mal → Ral
First target to check Damage +400 · Increased Attack Speed 40%
Damage is a flat damage bonus, not percentage Enhanced Damage. Judge IAS against your weapon base and build's breakpoint.
Even a low IAS roll can meet your breakpoint. Do not erase a usable result solely because its number is lower.
Key variable modifiers Modifier ranges
Grief variable modifiers
Modifier
Range
Increased Attack Speed
30~40%
Damage
+340~400
Enemy Poison Resistance
−20~−25%
Life after Each Kill
+10~15
Infinity
Infinity
Base
4-socket polearm or spear
Rune order
Ber → Mal → Ber → Ist
First target to check Self-use: Enemy Lightning Resistance −55% / Mercenary: Enhanced Damage
The level 12 Conviction Aura is fixed. The item's enemy lightning resistance reduction applies to its wearer's attacks; a mercenary's Infinity does not transfer this modifier to the player.
For mercenaries, compare weapon damage, attack speed and ethereal status. Do not use the same criteria as self-use.
Key variable modifiers Modifier ranges
Infinity variable modifiers
Modifier
Range
Enhanced Damage
255~325%
Enemy Lightning Resistance
−45~−55%
Faith · Harmony
Compare the bow base, aura and variable modifiers together.
Faith
Faith
Base
4-socket bow or crossbow
Rune order
Ohm → Jah → Lem → Eld
First target to check Level 15 Fanaticism · All Skills +2
Fanaticism level and weapon base both affect attack-speed gearing. Also check the base's skill bonus on Amazon-only bows.
Even a lower Fanaticism level can meet the desired speed. First check whether the mercenary can equip the base and meet its requirements.
Key variable modifiers Modifier ranges
Faith variable modifiers
Modifier
Range
Fanaticism Aura
Lv.12~15
All Skills
+1~2
Harmony
Harmony
Base
4-socket bow or crossbow
Rune order
Tir → Ith → Sol → Ko
First target to check Enhanced Damage 275% · Valkyrie +6
The level 10 Vigor Aura used for movement is fixed. Check Enhanced Damage if attacking with the bow, or Valkyrie if using the summon.
For movement alone, remaking it for maximum damage is unnecessary.
Key variable modifiers Modifier ranges
Harmony variable modifiers
Modifier
Range
Enhanced Damage
200~275%
Valkyrie skill
+2~6
Phoenix · Flickering Flame
Assess offense and recovery separately for fire builds.
Phoenix
Phoenix
Base
4-socket weapon or shield · Typical shield: Monarch
Rune order
Vex → Vex → Lo → Jah
First target to check Level 15 Redemption · Enhanced Damage for your intended use
Redemption recovers Life and Mana. Enhanced Damage benefits physical attacks, not elemental spell damage.
Weapons and shields have different exclusive modifiers. The following rolls are shared; Enemy Fire Resistance reduction −28% is fixed.
Key variable modifiers Modifier ranges
Phoenix variable modifiers
Modifier
Range
Redemption Aura
Lv.10~15
Enhanced Damage
350~400%
Defense vs. Missile
+350~400
Fire Absorb
15~21
Flickering Flame
Flickering Flame
Base
3-socket helm
Rune order
Nef → Pul → Vex
First target to check Enemy Fire Resistance −15% · Level 8 Resist Fire Aura
For self-use on a fire build, start with Enemy Fire Resistance reduction. Also check the aura when offsetting a fire Sunder Charm's resistance penalty.
Compare the base's own skill modifiers and requirements, including those on Druid pelts.
Key variable modifiers Modifier ranges
Flickering Flame variable modifiers
Modifier
Range
Resist Fire Aura
Lv.4~8
Enemy Fire Resistance
−10~−15%
Mana
+50~75
High-end weapons
Choose your intended use before spending high runes.
Breath of the Dying
Breath of the Dying · BOTD
Base
6-socket weapon · Such as an ethereal base for physical attacks
Rune order
Vex → Hel → El → Eld → Zod → Eth
First target to check Enhanced Damage 400% · Life Leech 15%
Indestructible allows ethereal melee weapons. Compare the base's attack speed and damage alongside the variable rolls.
A Superior base's Enhanced Damage can be added to the display. Do not judge the runeword's own roll from displayed ED alone.
Key variable modifiers Modifier ranges
Breath of the Dying variable modifiers
Modifier
Range
Enhanced Damage
350~400%
Life Stolen per Hit
12~15%
Doom
Doom
Base
5-socket axe, polearm or hammer
Rune order
Hel → Ohm → Um → Lo → Cham
First target to check Enemy Cold Resistance −60%
Enemy Cold Resistance reduction matters for a cold caster using it directly. Also compare Enhanced Damage when using it for physical attacks.
The level 12 Holy Freeze Aura is fixed. Enemy resistance reduction and aura level are different modifiers.
Key variable modifiers Modifier ranges
Doom variable modifiers
Modifier
Range
Enemy Cold Resistance
−40~−60%
Enhanced Damage
280~320%
Last Wish
Last Wish
Base
6-socket sword, axe or hammer
Rune order
Jah → Mal → Jah → Sur → Jah → Ber
First target to check Crushing Blow 70% · Enhanced Damage 375%
Check Crushing Blow and physical damage rolls. A Crushing Blow build and a weapon-damage build may prioritize different numbers.
Each attempt uses 3 Jah Runes, a Ber Rune and other runes. Compare your current result with the cost of fresh ingredients before remaking it.
Key variable modifiers Modifier ranges
Last Wish variable modifiers
Modifier
Range
Enhanced Damage
330~375%
Crushing Blow
60~70%
Eternity
Eternity
Base
5-socket melee weapon
Rune order
Amn → Ber → Ist → Sol → Sur
First target to check Enhanced Damage 310%
First decide whether your setup needs fixed features such as Indestructible and Revive charges. A high damage roll does not make it suitable for every build.
Choose the role and base before making it. Its high-rune cost makes repeated attempts expensive.
Key variable modifiers Modifier ranges
Eternity variable modifiers
Modifier
Range
Enhanced Damage
260~310%
Before you start
Remake it in the same base
Socketed item + Hel Rune + 1 Scroll of Town Portal go into the Horadric Cube for transmutation.
The item and its socket count remain, but all inserted runes, gems and jewels are destroyed. Insert a fresh runeword set into the empty sockets in order.
Use a scroll, not a Tome of Town Portal. Removed runes are not returned.
Common mistakes
01
Use gray socketed equipment
Even with sockets, Magic , Rare , Set and Unique items cannot form runewords.
02
Check base type and socket count
A 3-rune runeword does not form in 4-socket equipment.
03
Distinguish base and runeword modifiers
Compare Superior, ethereal and class-specific base modifiers along with the rolls. Character level and Magic Find cannot guarantee a high roll.