Fixed modifiers always have the same type, but their values may vary. There are at most 4 random affixes, and the desired combination is not guaranteed.
Amulet
A popular craft combining fixed crafting FCR with a random FCR suffix.
Caster Amulet
Adds 1–4 random affixes on top of the fixed modifiers.
Magic Base
Magic Amulet
Additional ingredient
Ral Rune + Perfect Amethyst + 1 Jewel
Target combination +2 class skills · total FCR 20% · Attributes or resistances
Fixed FCR of 5~10% combines with a random 10% FCR suffix to produce 15~20% FCR. Both rolls must be maximum to reach 20%. A combination of +2 skills, FCR, Strength and All Resistances uses all four random affix slots.
Guaranteed modifier types Values may vary
Caster Amulet fixed modifiers
Modifier
Range
Faster Cast Rate
5~10%
Regenerate Mana
4~10%
Mana
+10~20
Gamble and craft on the same character: level 93+
An amulet gambled at level 93 has a minimum ilvl of 88. Crafting on that character gives ⌊93÷2⌋ + ⌊88÷2⌋ = 90, so every ingredient meets the +2 class-skill eligibility requirement.
Choose the fixed crafting feature your build needs: Crushing Blow or Knockback.
Blood Gloves
Adds 1–4 random affixes on top of the fixed modifiers.
Magic Base
Heavy Gloves / Sharkskin Gloves / Vampirebone Gloves
Additional ingredient
Nef Rune + Perfect Ruby + 1 Jewel
Target combination +2 skill tree · IAS 20% · Strength or Dexterity · Resistances
Crushing Blow and Life Leech are fixed modifier types. Choose a skill tree you use, such as Javelin, Bow or Martial Arts. Skills, IAS, an attribute and a resistance are one example using four random affix slots.
Guaranteed modifier types Values may vary
Blood Glove fixed modifiers
Modifier
Range
Crushing Blow
5~10%
Life Stolen per Hit
1~3%
Life
+10~20
Hit Power Gloves
Adds 1–4 random affixes on top of the fixed modifiers.
For ranged setups that need Knockback. The bases differ from Blood Gloves, so the two recipes cannot use the same blue gloves interchangeably.
Guaranteed modifier types Values may vary
Hit Power Glove fixed modifiers
Modifier
Range
Knockback
Fixed
When struck: level 4 Frost Nova
5% chance
Attacker Takes Damage
3~7
Skills, IAS, attributes and resistances do not all have to be perfect for the result to be useful. Also check base Strength requirements and the finished item's required level.
Belts & rings
Crafts that fill gaps in FCR, leech or attributes.
Caster Belt
Adds 1–4 random affixes on top of the fixed modifiers.
FCR is a fixed crafting modifier and does not use a random affix slot. You can target the three suffixes FHR, Strength and Life alongside one resistance prefix.
Guaranteed modifier types Values may vary
Caster Belt fixed modifiers
Modifier
Range
Faster Cast Rate
5~10%
Regenerate Mana
4~10%
Mana
+10~20
Blood Ring
Adds 1–4 random affixes on top of the fixed modifiers.
Magic Base
Magic Ring
Additional ingredient
Sol Rune + Perfect Ruby + 1 Jewel
Target combination Dual Life / Mana Leech · Attack Rating · Attributes or resistances
Adding a random Mana Leech suffix to fixed Life Leech creates dual leech. Builds needing FCR can instead look for 10% FCR with useful modifiers.
Guaranteed modifier types Values may vary
Blood Ring fixed modifiers
Modifier
Range
Strength
+1~5
Life Stolen per Hit
1~3%
Life
+10~20
Caster Ring
Adds 1–4 random affixes on top of the fixed modifiers.
Magic Base
Magic Ring
Additional ingredient
Amn Rune + Perfect Amethyst + 1 Jewel
Target combination FCR 10% · Strength or Life · Mana · Resistances
Caster Rings do not have fixed FCR. 10% FCR must come from a random suffix and uses one of the four random affix slots.
Guaranteed modifier types Values may vary
Caster Ring fixed modifiers
Modifier
Range
Energy
+1~5
Regenerate Mana
4~10%
Mana
+10~20
All recipes
36 recipes across Blood, Caster, Hit Power and Safety.
Blood · 9 recipes Perfect Ruby
Each recipe requires the listed Magic base, rune and Perfect Gem, plus 1 jewel. Choose one of the three base tiers listed.
All Blood recipes
Crafted item
Rune
Magic Base
Fixed modifiers
Helm
Ral Rune
Helm / Casque / Armet
Deadly Strike 5~10%, Life Stolen per Hit 1~3%, Life +10~20
Replenish Life +5~10, Life Stolen per Hit 1~3%, Life +10~20
Gloves
Nef Rune
Heavy Gloves / Sharkskin Gloves / Vampirebone Gloves
Crushing Blow chance 5~10%, Life Stolen per Hit 1~3%, Life +10~20
Belt
Tal Rune
Belt / Mesh Belt / Mithril Coil
Open Wounds 5~10%, Life Stolen per Hit 1~3%, Life +10~20
Shield
Ith Rune
Spiked Shield / Barbed Shield / Blade Barrier
Attacker Takes Damage 4~7, Life Stolen per Hit 1~3%, Life +10~20
Armor
Thul Rune
Plate Mail / Templar Coat / Hellforge Plate
Life after Each Demon Kill +1~3, Life Stolen per Hit 1~3%, Life +10~20
Amulet
Amn Rune
Amulet
Faster Run/Walk 5~10%, Life Stolen per Hit 1~4%, Life +10~20
Ring
Sol Rune
Ring
Strength +1~5, Life Stolen per Hit 1~3%, Life +10~20
Weapon
Ort Rune
Normal / Exceptional / Elite axe
Enhanced Damage 35~60%, Life Stolen per Hit 1~4%, Life +10~20
Caster · 9 recipes Perfect Amethyst
Each recipe requires the listed Magic base, rune and Perfect Gem, plus 1 jewel. Choose one of the three base tiers listed.
All Caster recipes
Crafted item
Rune
Magic Base
Fixed modifiers
Helm
Nef Rune
Mask / Death Mask / Demonhead
Mana Stolen per Hit 1~4%, Regenerate Mana 4~10%, Mana +10~20
Boots
Thul Rune
Boots / Demonhide Boots / Wyrmhide Boots
Increase Maximum Mana 2~5%, Regenerate Mana 4~10%, Mana +10~20
Gloves
Ort Rune
Leather Gloves / Demonhide Gloves / Bramble Mitts
Mana after Each Kill +1~3, Regenerate Mana 4~10%, Mana +10~20
Belt
Ith Rune
Light Belt / Sharkskin Belt / Vampirefang Belt
Faster Cast Rate 5~10%, Regenerate Mana 4~10%, Mana +10~20
Shield
Eth Rune
Small Shield / Round Shield / Luna
Increased Chance of Blocking 5~10%, Regenerate Mana 4~10%, Mana +10~20
Armor
Tal Rune
Light Plate / Mage Plate / Archon Plate
Mana after Each Kill +1~3, Regenerate Mana 4~10%, Mana +10~20
Amulet
Ral Rune
Amulet
Faster Cast Rate 5~10%, Regenerate Mana 4~10%, Mana +10~20
Ring
Amn Rune
Ring
Energy +1~5, Regenerate Mana 4~10%, Mana +10~20
Weapon
Tir Rune
Scepter / Wand / Staff
Increase Maximum Mana 1~5%, Regenerate Mana 4~10%, Mana +10~20
Hit Power · 9 recipes Perfect Sapphire
Each recipe requires the listed Magic base, rune and Perfect Gem, plus 1 jewel. Choose one of the three base tiers listed.
All Hit Power recipes
Crafted item
Rune
Magic Base
Fixed modifiers
Helm
Ith Rune
Full Helm / Basinet / Giant Conch
Defense vs. Missile +25~50, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~7
Boots
Ral Rune
Chain Boots / Mesh Boots / Boneweave Boots
Defense vs. Melee +25~50, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~7
Gloves
Ort Rune
Chain Gloves / Heavy Bracers / Vambraces
Knockback; when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~7
Belt
Tal Rune
Heavy Belt / Battle Belt / Troll Belt
Damage Taken Goes to Mana: 5~10%; when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~7
Shield
Eth Rune
Gothic Shield / Ancient Shield / Ward
Increased Chance of Blocking 5~10%, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~10
Armor
Nef Rune
Field Plate / Sharktooth Armor / Kraken Shell
Faster Hit Recovery 10~20%, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~10
Amulet
Thul Rune
Amulet
Hit Causes Monster to Flee 3~11%, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~10
Ring
Amn Rune
Ring
Dexterity +1~5, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~6
Weapon
Tir Rune
Blunt weapon
Enhanced Damage 35~60%, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~7
Safety · 9 recipes Perfect Emerald
Each recipe requires the listed Magic base, rune and Perfect Gem, plus 1 jewel. Choose one of the three base tiers listed.
All Safety recipes
Crafted item
Rune
Magic Base
Fixed modifiers
Helm
Ith Rune
Crown / Grand Crown / Corona
Enhanced Defense 10~30%, Lightning Resist 5~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Boots
Ort Rune
Greaves / War Boots / Myrmidon Greaves
Enhanced Defense 10~30%, Fire Resist 5~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Gloves
Ral Rune
Gauntlets / War Gauntlets / Ogre Gauntlets
Enhanced Defense 10~30%, Cold Resist 5~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Belt
Tal Rune
Sash / Demonhide Sash / Spiderweb Sash
Enhanced Defense 10~30%, Poison Resist 5~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Shield
Nef Rune
Kite Shield / Dragon Shield / Monarch
Enhanced Defense 10~30%, Magic Resist 5~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Armor
Eth Rune
Breast Plate / Cuirass / Great Hauberk
Enhanced Defense 10~30%, Half Freeze Duration, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Amulet
Thul Rune
Amulet
Increased Chance of Blocking 1~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Ring
Amn Rune
Ring
Vitality +1~5, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Weapon
Sol Rune
Spear or Javelin
Enhanced Defense 5~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Level requirements
Calculate using both character level and ingredient item level.
Result item-level calculation
Result ilvl = ⌊crafting character level ÷ 2⌋ + ⌊ingredient ilvl ÷ 2⌋
Round each term down before adding. The jewel's level and modifiers are not used in this calculation.
71+
4 random affixes
Based on result item level. Fixed crafting modifiers are added separately.
90+
amulets' +2 Class skills eligible
skills are not guaranteed to appear.
Gloves, belts and other equipment also use base qlvl in affix calculations. There is no single level-85 rule that is optimal for every ingredient.
When gambling and crafting on the same character
Minimum amulet-crafting levels
Character level
Minimum gambled ilvl
Minimum crafted ilvl
90
85
87
91
86
88
92
87
89
93
88
90
94
89
91
95
90
92
From level 93, every gambled amulet meets the crafted +2 skill level requirement. Calculate separately for ingredients bought by another character or amulets from other sources.
Random affix-count probabilities
Crafted affix counts
Result ilvl
1
2
3
4
1~30
40%
20%
20%
20%
31~50
0%
60%
20%
20%
51~70
0%
0%
80%
20%
71+
0%
0%
0%
100%
Fixed modifiers are excluded from these counts. Either prefixes or suffixes are capped at 3, with at most 4 random affixes in total.
Before you start
If you need the Horadric Cube, find it in Act 2, Halls of the Dead Level 3. Open it, insert the ingredients and select Transmute.
What carries over and what disappears
01
Check the base and ingredient level
The Magic equipment's old modifiers disappear. Result level is calculated from the crafting character's level and the ingredient's ilvl.
02
Jewel modifiers and quality do not matter
An expensive jewel does not improve the result. Use a jewel you do not otherwise need.
03
Sockets, inserted items and ethereal status do not carry over
The result is a new Crafted item. It does not inherit the old equipment's good modifiers.
How to assess the combination
Distinguish the recipe's fixed modifiers from its maximum of 4 random affixes. A random modifier of the same type can add to a fixed modifier and raise the displayed total.
You cannot reuse the finished orange item in the same recipe to craft repeatedly. Prepare a new blue base.
Required level differs from crafted ilvl. Even with a good result, check whether your current character can equip it.