D2R Crafted Items

Crafting

Discover 5 gambling activities in Diablo 2. Try your luck at a big win.

How it works

  1. Prepare the exact Magic base

    Use a blue item of a base type listed in the recipe. Matching the equipment slot alone is not enough.

  2. Insert all four ingredients and transmute

    Transmute 1 Magic equipment item + 1 specified rune + 1 specified Perfect Gem + 1 jewel in the Horadric Cube.

  3. Check the orange result

    Compare fixed crafting modifiers and random affixes. To craft again, obtain a fresh Magic base and ingredients.

Getting started Caster Amulet · Blood / Hit Power Gloves are good places to start.

Shared rules

Fixed modifiers always have the same type, but their values may vary. There are at most 4 random affixes, and the desired combination is not guaranteed.

Amulet

A popular craft combining fixed crafting FCR with a random FCR suffix.

Caster Amulet

Adds 1–4 random affixes on top of the fixed modifiers.

Magic Base
Magic Amulet
Additional ingredient
Ral Rune + Perfect Amethyst + 1 Jewel

Target combination +2 class skills · total FCR 20% · Attributes or resistances

Fixed FCR of 5~10% combines with a random 10% FCR suffix to produce 15~20% FCR. Both rolls must be maximum to reach 20%. A combination of +2 skills, FCR, Strength and All Resistances uses all four random affix slots.

Guaranteed modifier types Values may vary

Caster Amulet fixed modifiers
Modifier Range
Faster Cast Rate 5~10%
Regenerate Mana 4~10%
Mana +10~20

Gamble and craft on the same character: level 93+

An amulet gambled at level 93 has a minimum ilvl of 88. Crafting on that character gives ⌊93÷2⌋ + ⌊88÷2⌋ = 90, so every ingredient meets the +2 class-skill eligibility requirement.

Level 93 does not guarantee +2 skills or 20% FCR.

Gamble amulet ingredients with gold →

Gloves

Choose the fixed crafting feature your build needs: Crushing Blow or Knockback.

Blood Gloves

Adds 1–4 random affixes on top of the fixed modifiers.

Magic Base
Heavy Gloves / Sharkskin Gloves / Vampirebone Gloves
Additional ingredient
Nef Rune + Perfect Ruby + 1 Jewel

Target combination +2 skill tree · IAS 20% · Strength or Dexterity · Resistances

Crushing Blow and Life Leech are fixed modifier types. Choose a skill tree you use, such as Javelin, Bow or Martial Arts. Skills, IAS, an attribute and a resistance are one example using four random affix slots.

Guaranteed modifier types Values may vary

Blood Glove fixed modifiers
Modifier Range
Crushing Blow 5~10%
Life Stolen per Hit 1~3%
Life +10~20

Hit Power Gloves

Adds 1–4 random affixes on top of the fixed modifiers.

Magic Base
Chain Gloves / Heavy Bracers / Vambraces
Additional ingredient
Ort Rune + Perfect Sapphire + 1 Jewel

Target combination +2 Bow or Javelin Skills · IAS 20% · Attributes · Resistances

For ranged setups that need Knockback. The bases differ from Blood Gloves, so the two recipes cannot use the same blue gloves interchangeably.

Guaranteed modifier types Values may vary

Hit Power Glove fixed modifiers
Modifier Range
Knockback Fixed
When struck: level 4 Frost Nova 5% chance
Attacker Takes Damage 3~7

Skills, IAS, attributes and resistances do not all have to be perfect for the result to be useful. Also check base Strength requirements and the finished item's required level.

Belts & rings

Crafts that fill gaps in FCR, leech or attributes.

Caster Belt

Adds 1–4 random affixes on top of the fixed modifiers.

Magic Base
Light Belt / Sharkskin Belt / Vampirefang Belt
Additional ingredient
Ith Rune + Perfect Amethyst + 1 Jewel

Target combination FCR 10% · FHR 24% · Strength · Life · Resistances

FCR is a fixed crafting modifier and does not use a random affix slot. You can target the three suffixes FHR, Strength and Life alongside one resistance prefix.

Guaranteed modifier types Values may vary

Caster Belt fixed modifiers
Modifier Range
Faster Cast Rate 5~10%
Regenerate Mana 4~10%
Mana +10~20

Blood Ring

Adds 1–4 random affixes on top of the fixed modifiers.

Magic Base
Magic Ring
Additional ingredient
Sol Rune + Perfect Ruby + 1 Jewel

Target combination Dual Life / Mana Leech · Attack Rating · Attributes or resistances

Adding a random Mana Leech suffix to fixed Life Leech creates dual leech. Builds needing FCR can instead look for 10% FCR with useful modifiers.

Guaranteed modifier types Values may vary

Blood Ring fixed modifiers
Modifier Range
Strength +1~5
Life Stolen per Hit 1~3%
Life +10~20

Caster Ring

Adds 1–4 random affixes on top of the fixed modifiers.

Magic Base
Magic Ring
Additional ingredient
Amn Rune + Perfect Amethyst + 1 Jewel

Target combination FCR 10% · Strength or Life · Mana · Resistances

Caster Rings do not have fixed FCR. 10% FCR must come from a random suffix and uses one of the four random affix slots.

Guaranteed modifier types Values may vary

Caster Ring fixed modifiers
Modifier Range
Energy +1~5
Regenerate Mana 4~10%
Mana +10~20

All recipes

36 recipes across Blood, Caster, Hit Power and Safety.

Blood · 9 recipes Perfect Ruby

Each recipe requires the listed Magic base, rune and Perfect Gem, plus 1 jewel. Choose one of the three base tiers listed.

All Blood recipes
Crafted item Rune Magic Base Fixed modifiers
Helm Ral Rune Helm / Casque / Armet Deadly Strike 5~10%, Life Stolen per Hit 1~3%, Life +10~20
Boots Eth Rune Light Plated Boots / Battle Boots / Mirrored Boots Replenish Life +5~10, Life Stolen per Hit 1~3%, Life +10~20
Gloves Nef Rune Heavy Gloves / Sharkskin Gloves / Vampirebone Gloves Crushing Blow chance 5~10%, Life Stolen per Hit 1~3%, Life +10~20
Belt Tal Rune Belt / Mesh Belt / Mithril Coil Open Wounds 5~10%, Life Stolen per Hit 1~3%, Life +10~20
Shield Ith Rune Spiked Shield / Barbed Shield / Blade Barrier Attacker Takes Damage 4~7, Life Stolen per Hit 1~3%, Life +10~20
Armor Thul Rune Plate Mail / Templar Coat / Hellforge Plate Life after Each Demon Kill +1~3, Life Stolen per Hit 1~3%, Life +10~20
Amulet Amn Rune Amulet Faster Run/Walk 5~10%, Life Stolen per Hit 1~4%, Life +10~20
Ring Sol Rune Ring Strength +1~5, Life Stolen per Hit 1~3%, Life +10~20
Weapon Ort Rune Normal / Exceptional / Elite axe Enhanced Damage 35~60%, Life Stolen per Hit 1~4%, Life +10~20
Caster · 9 recipes Perfect Amethyst

Each recipe requires the listed Magic base, rune and Perfect Gem, plus 1 jewel. Choose one of the three base tiers listed.

All Caster recipes
Crafted item Rune Magic Base Fixed modifiers
Helm Nef Rune Mask / Death Mask / Demonhead Mana Stolen per Hit 1~4%, Regenerate Mana 4~10%, Mana +10~20
Boots Thul Rune Boots / Demonhide Boots / Wyrmhide Boots Increase Maximum Mana 2~5%, Regenerate Mana 4~10%, Mana +10~20
Gloves Ort Rune Leather Gloves / Demonhide Gloves / Bramble Mitts Mana after Each Kill +1~3, Regenerate Mana 4~10%, Mana +10~20
Belt Ith Rune Light Belt / Sharkskin Belt / Vampirefang Belt Faster Cast Rate 5~10%, Regenerate Mana 4~10%, Mana +10~20
Shield Eth Rune Small Shield / Round Shield / Luna Increased Chance of Blocking 5~10%, Regenerate Mana 4~10%, Mana +10~20
Armor Tal Rune Light Plate / Mage Plate / Archon Plate Mana after Each Kill +1~3, Regenerate Mana 4~10%, Mana +10~20
Amulet Ral Rune Amulet Faster Cast Rate 5~10%, Regenerate Mana 4~10%, Mana +10~20
Ring Amn Rune Ring Energy +1~5, Regenerate Mana 4~10%, Mana +10~20
Weapon Tir Rune Scepter / Wand / Staff Increase Maximum Mana 1~5%, Regenerate Mana 4~10%, Mana +10~20
Hit Power · 9 recipes Perfect Sapphire

Each recipe requires the listed Magic base, rune and Perfect Gem, plus 1 jewel. Choose one of the three base tiers listed.

All Hit Power recipes
Crafted item Rune Magic Base Fixed modifiers
Helm Ith Rune Full Helm / Basinet / Giant Conch Defense vs. Missile +25~50, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~7
Boots Ral Rune Chain Boots / Mesh Boots / Boneweave Boots Defense vs. Melee +25~50, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~7
Gloves Ort Rune Chain Gloves / Heavy Bracers / Vambraces Knockback; when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~7
Belt Tal Rune Heavy Belt / Battle Belt / Troll Belt Damage Taken Goes to Mana: 5~10%; when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~7
Shield Eth Rune Gothic Shield / Ancient Shield / Ward Increased Chance of Blocking 5~10%, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~10
Armor Nef Rune Field Plate / Sharktooth Armor / Kraken Shell Faster Hit Recovery 10~20%, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~10
Amulet Thul Rune Amulet Hit Causes Monster to Flee 3~11%, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~10
Ring Amn Rune Ring Dexterity +1~5, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~6
Weapon Tir Rune Blunt weapon Enhanced Damage 35~60%, when struck: 5% chance to cast level 4 Frost Nova; Attacker Takes Damage 3~7
Safety · 9 recipes Perfect Emerald

Each recipe requires the listed Magic base, rune and Perfect Gem, plus 1 jewel. Choose one of the three base tiers listed.

All Safety recipes
Crafted item Rune Magic Base Fixed modifiers
Helm Ith Rune Crown / Grand Crown / Corona Enhanced Defense 10~30%, Lightning Resist 5~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Boots Ort Rune Greaves / War Boots / Myrmidon Greaves Enhanced Defense 10~30%, Fire Resist 5~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Gloves Ral Rune Gauntlets / War Gauntlets / Ogre Gauntlets Enhanced Defense 10~30%, Cold Resist 5~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Belt Tal Rune Sash / Demonhide Sash / Spiderweb Sash Enhanced Defense 10~30%, Poison Resist 5~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Shield Nef Rune Kite Shield / Dragon Shield / Monarch Enhanced Defense 10~30%, Magic Resist 5~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Armor Eth Rune Breast Plate / Cuirass / Great Hauberk Enhanced Defense 10~30%, Half Freeze Duration, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Amulet Thul Rune Amulet Increased Chance of Blocking 1~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Ring Amn Rune Ring Vitality +1~5, Magic Damage Reduced by 1~2, Damage Reduced by 1~4
Weapon Sol Rune Spear or Javelin Enhanced Defense 5~10%, Magic Damage Reduced by 1~2, Damage Reduced by 1~4

Level requirements

Calculate using both character level and ingredient item level.

Result item-level calculation

Result ilvl = ⌊crafting character level ÷ 2⌋ + ⌊ingredient ilvl ÷ 2⌋

Round each term down before adding. The jewel's level and modifiers are not used in this calculation.

71+
4 random affixes

Based on result item level. Fixed crafting modifiers are added separately.

90+
amulets' +2 Class skills eligible

skills are not guaranteed to appear.

Gloves, belts and other equipment also use base qlvl in affix calculations. There is no single level-85 rule that is optimal for every ingredient.

When gambling and crafting on the same character

Minimum amulet-crafting levels
Character level Minimum gambled ilvl Minimum crafted ilvl
908587
918688
928789
938890
948991
959092

From level 93, every gambled amulet meets the crafted +2 skill level requirement. Calculate separately for ingredients bought by another character or amulets from other sources.

Random affix-count probabilities
Crafted affix counts
Result ilvl 1 2 3 4
1~3040%20%20%20%
31~500%60%20%20%
51~700%0%80%20%
71+0%0%0%100%

Fixed modifiers are excluded from these counts. Either prefixes or suffixes are capped at 3, with at most 4 random affixes in total.

Before you start

If you need the Horadric Cube, find it in Act 2, Halls of the Dead Level 3. Open it, insert the ingredients and select Transmute.

What carries over and what disappears

  • Check the base and ingredient level

    The Magic equipment's old modifiers disappear. Result level is calculated from the crafting character's level and the ingredient's ilvl.

  • Jewel modifiers and quality do not matter

    An expensive jewel does not improve the result. Use a jewel you do not otherwise need.

  • Sockets, inserted items and ethereal status do not carry over

    The result is a new Crafted item. It does not inherit the old equipment's good modifiers.

How to assess the combination

Distinguish the recipe's fixed modifiers from its maximum of 4 random affixes. A random modifier of the same type can add to a fixed modifier and raise the displayed total.

You cannot reuse the finished orange item in the same recipe to craft repeatedly. Prepare a new blue base.

Required level differs from crafted ilvl. Even with a good result, check whether your current character can equip it.