DIABLO II: RESURRECTED

Class build guides

Explore popular builds for each class, including stat and skill allocations and equipment.

Echoing Strike

Carry high Physical weapon damage through corridors and packs with Echoing Strike's returning attack. It delivers high Physical weapon damage to multiple enemies. Manage Attack Rating, Physical immunities and weapon selection together.

Core requirements

The advanced setup is A, and the budget setup is B.

Hard points
Level 90 · 101 points
Cast rate
A 125% / B 80%
Hit check
Attack Rating required
Main damage
Physical weapon damage · Crushing Blow does not apply

Attributes

Total attributes with equipment · hard points shown separately

Strength, Dexterity, Vitality and Energy allocation
StrengthA 106 / B 117Hard points A 41 / B 92 · B Equip without counting weapon Strength
DexterityA 75 / B 93Hard points A 0 / B 48 · B Exclude weapon Dexterity
VitalityA 419 / B 320 hard pointsAll remaining points after Strength and Dexterity
Energy0 hard pointsA Potions · leech / B Insight
Attribute calculations and equipment changes

Strength

A has Levitation Mastery at 1 hard points + 10 from gear, Torch and Annihilus = 11 total, reducing weapon requirements by 22%. With Death's Hel rune reduction of 20%, an ethereal Decapitator requires ceil(189×0.58)−10=100 Strength. However, to equip Sandstorm Trek before counting its own 15 Strength, secure base 15 + Mara's 5 + Torch 15 + Annihilus 15 + 41 allocated = 91; equipping the boots brings it to 106. B has 5 total Mastery for -10% requirements, plus Obedience's Hel rune at -20%, so the Thresher needs ceil(152×0.70)=107 Strength. Meet this first with base 15 + 92 allocated; Obedience's 10 Strength then brings it to 117. Skill charms and Battle Command are excluded from this calculation.

Dexterity

A has base 20 + Mara's 5 + Torch/Annihilus 30 + Raven Frost 20 = 75, comfortably exceeding the weapon requirement. B With 5 total Mastery and Hel, the Thresher requires ceil(118×0.70)=83 Dexterity. Equip it first with base 20 + Raven Frost 15 + 48 allocated = 83; Obedience's 10 Dexterity then brings it to 93. B A higher Dexterity roll on the ring allows fewer allocated points.

Vitality

From 460 total attribute points at level 90, subtract A 41 Strength, B 92 Strength and 48 Dexterity. A assumes 15 Strength on Sandstorm Trek, 20 Dexterity on Raven Frost and 15 attributes from Torch/Annihilus. B excludes attribute bonuses on rare gear from the calculation.

Energy

A has a Reaper's Toll mercenary without Meditation; sustain Mana through leech, gear and potions. B recovers Mana with Insight's Meditation. Physical leech effectiveness depends on the enemy's Physical Resistance and whether leech is allowed.

Skills

Level 90 · 101 hard points

Main skills and synergies

  • Echoing Strike20 points
  • Mirrored Blades20 points
  • Blade Warp20 points
  • Bind Demon15 points
  • Demonic Mastery5 points
  • Consume9 points
Prerequisite · support 1 point each
  • Levitation Mastery1 points
  • Cleave1 points
  • Psychic Ward1 points
  • Eldritch Blast1 points
  • Summon Goatman1 points
  • Summon Tainted1 points
  • Summon Defiler1 points
  • Death Mark1 points
  • Blood Boil1 points
  • Engorge1 points
  • Blood Oath1 points
  • Hex: Bane1 points

Includes 12 quest points; equipment skill bonuses are excluded. Unlisted skills have 0 points. A and B use the same allocation.

Investment order

Early on, use Cleave, Hexes and the weapons you find, then switch after obtaining a suitable Physical weapon.

Echoing Strike·Mirrored Blades·Blade Warp — complete 20 each, then fill 15 Bind Demon, Demonic Mastery 5·Consume 9 and the prerequisites.

Equipment skill bonuses and allocation notes

The default is Physical Echoing Strike, not a burst variant investing in both 20 Hex: Purge and 20 Eldritch Blast.

15 Bind Demon allows only up to Unique demons; +Skills from gear cannot meet the Superunique requirement.

Choose skill tree setupEquipment bonuses +0 · all prerequisites included

A·B Shared · Level 90, 101 points

Open this allocation in the simulator ↗
Warlock A·B Shared · Level 90 101 points. Echoing Strike 20 points, Mirrored Blades 20 points, Blade Warp 20 points, Bind Demon 15 points, Demonic Mastery 5 points, Consume 9 points, Levitation Mastery 1 points, Cleave 1 points, Psychic Ward 1 points, Eldritch Blast 1 points, Summon Goatman 1 points, Summon Tainted 1 points, Summon Defiler 1 points, Death Mark 1 points, Blood Boil 1 points, Engorge 1 points, Blood Oath 1 points, Hex: Bane 1 points
A·B Shared · Level 90, 101 points · Level 90 skill tree. Select the image to view the original.

Equipment

A / B: compare modifiers and replacement requirements.

By slot: A and B equipment comparison
SlotAdvanced ABudget BConditions
WeaponASwordRuneword DeathBPolearmRuneword ObediencePrioritize weapon damage and Indestructible
Weapon choice and replacement details

A · Setup requirements

5-socket ethereal Decapitator

High weapon damage · Indestructible

B · Setup requirements

5-socket non-ethereal Thresher

Weapon damage · resistances · Hel requirement reduction · +10 Strength/Dexterity (excluded before equipping)

Selection rationale and replacements

Death's Crushing Blow and triggered spells are not the main reason to use it for Echoing Strike. Choose it for weapon damage and Indestructible. B uses a non-ethereal base so Mirrored Blades can also be used.

Grimoire / off-handAArs Dul'MephistosBShieldRuneword SplendorA 30 FCR · Attack Rating · damage bonus
Grimoire / off-hand choices and swaps

A · Setup requirements

30% FCR required · damage · Attack Rating

B · Setup requirements

2-socket grimoire requiring no more than 60 Strength

+1 skills · 10% Faster Cast Rate

Selection rationale and replacements

When wielding a two-handed weapon in one hand, the other hand must hold a grimoire. B uses a grimoire base for Splendor instead of a regular shield.

HelmAHellwarden's WillBHelmRuneword LoreA 20% Faster Cast Rate / B +1 skills
Helm choice and replacement details

A · Setup requirements

20% FCR · +1 to Skills

B · Setup requirements

2-socket light helm

+1 skills · lightning resistance

Selection rationale and replacements

Choose skills and resistance reduction for your actual main damage source: Magic, Fire or summons.

ArmorAArmorRuneword FortitudeBSkin of the VipermagiA 300% Physical damage · 25% FCR
Armor choice and replacement details

A · Setup requirements

4-socket Dusk Shroud

300% damage · 25% FCR · resistances

B · Setup requirements

30% Faster Cast Rate · all resistances

Selection rationale and replacements

Use Enigma to move both yourself and your summons together. B does not assume the same Teleport convenience.

GlovesAMagefistBMagefistThis attack uses 20% FCR instead of IAS
Glove choice and replacement details

A · Setup requirements

20% Faster Cast Rate · mana regeneration

B · Setup requirements

20% Faster Cast Rate · mana regeneration

Selection rationale and replacements

20% FCR improves responsiveness when summoning, casting Sigils and moving.

BeltAArachnid MeshBCaster crafted belt

10% FCR required · Life/resistances

A 20% Faster Cast Rate / B 10% Faster Cast Rate
Belt choice and replacement details

A · Setup requirements

20% Faster Cast Rate · +1 to All Skills

Selection rationale and replacements

B has grimoire 10 + armor 30 + gloves 20 + belt 10 + ring 10 = 80%.

BootsASandstorm TrekBFaster Run/Walk and resistance boots

Requires no more than 95 Strength · Fire/Lightning Resistance

Improve Poison Resistance, recovery and movement
Boot choice and replacement details

A · Setup requirements

15 Strength required for this allocation · Poison Resistance · Hit Recovery

Selection rationale and replacements

First secure movement speed and resistances to escape packs.

AmuletAMara's KaleidoscopeBWarlock skill amulet

+1 to Skills · All Resistances

Skills · resistances · attributes for weapon swap
Amulet choice and replacement details

A · Setup requirements

Skills · attributes · resistances

Selection rationale and replacements

Obtain both skills and resistances while keeping the FCR specified in the table.

Ring 1ARaven FrostBRaven FrostAttack Rating · Dexterity · Cannot Be Frozen
Ring 1: choice and replacement details

A · Setup requirements

Assumes 20 Dexterity · Attack Rating · Cannot Be Frozen

B · Setup requirements

At least 15 Dexterity · Attack Rating · Cannot Be Frozen

Selection rationale and replacements

Current Echoing Strike does not automatically hit; retain Attack Rating bonuses from the ring and Hex.

Ring 2AFCR, leech and resistance ring

10% FCR required · prioritize Mana leech

BCast rate/mana ring

10% Faster Cast Rate required

A·B 10% FCR and Mana support
Ring 2: choice and replacement details

Selection rationale and replacements

Removing this 10% can drop you below the target breakpoint.

Mercenary and weapon swap

Mercenary and swap comparison
SlotAdvanced ABudget BConditions
MercenaryA
Act 2 Might
The Reaper's Toll
ArmorRuneword Fortitude
Andariel's Visage
B
Act 2 Might
PolearmRuneword Insight
ArmorRuneword Treachery
Tal Rasha's Horadric Crest
Decrepify against Physical Resistance
Mercenary details

Operating requirements

A uses Decrepify to lower Physical Resistance. B uses Insight for Mana sustain, not as an answer to Physical immunity; avoid dangerous immune enemies.

Bound demon / swapA
Unique demon providing Concentration or Fanaticism
SwordRuneword Call to Arms / grimoire swap
B
Start with Normal or Champion demons
15 hard points in Bind Demon · no Superuniques
Bound demon / swap details

Operating requirements

A also cannot capture Superunique Lister. A bound demon 1 + a consumed Goatman 1 use the maximum 2 slots. Do not accidentally Consume the strong bound demon.

Upgrade order

  1. B Use Obedience, Splendor and Skin of the Vipermagi to establish a Physical weapon and 80% FCR.
  2. Secure hit chance and mercenary survivability, then prepare a Death weapon.
  3. Use Fortitude, a 30-FCR grimoire, Hellwarden's Will and Arachnid Mesh to reach 30+20+25+20+20+10=125%.
  4. Add Reaper's Toll, a bound aura and charms to improve immunity handling and hit chance.

Playstyle

Buffs

Maintain a consumed Goatman, Hex: Bane and Psychic Ward.

Buff details

Details

The default Hex has 1 support point; do not also count Purge burst-build damage.

Firing line

Line up in corridors so the returning projectile passes through multiple enemies.

Firing-line details

Details

Positioning differs from a build that continuously uses basic melee attacks.

Accuracy

Check whether attacks actually hit, and maintain Raven Frost and Bane.

Hit-chance details

Details

Since 3.2, hits are no longer automatic; character level, Attack Rating and enemy Defense affect them.

Physical immunes

Wait for Decrepify or handle another target with your mercenary first.

Physical immunity details

Details

Do not expect the small Magic damage from 1 Hex: Bane to perform like a complete Magic build.

Movement

Use Blade Warp after checking the collision point and a safe landing.

Movement details

Details

A The default armor is Fortitude, so Enigma's Teleport is unavailable.

Bosses and durability

A With an Indestructible weapon, Mirrored Blades can be used as a separate attack.

Boss and durability details

Details

B repairs its non-ethereal Obedience when needed. Do not treat Echoing Strike and Mirrored Blades as sharing the same Crushing Blow and durability rules.

Leveling transition

B starts in the Hell Pit and Mausoleum, bypassing Physical-immune Unique enemies.

Leveling transition details

Details

The Pit has no Physical-immune ordinary monsters, but volleys from archer packs are dangerous; split their lines of fire at the entrance. B An Insight mercenary has no Decrepify, so do not force fights against Unique enemies made Physical-immune by Stone Skin or similar modifiers. Prioritize weapon damage and at least 75% FCR over IAS.

Mechanics and notes

Patch 3.3 · Ladder 15 · 2026-09-28

An attack governed by casting speed

Echoing Strike's speed is determined by FCR. IAS does not reduce its casting frames.

Modifiers that do not apply

Echoing Strike does not rely on Crushing Blow, Open Wounds, Grief's flat added damage or on-attack/on-striking effects for its main damage. Look for high base weapon damage, Enhanced Damage and Attack Rating.

Hit behavior since 3.2

The automatic-hit bug and incorrect multiplication of Enhanced Damage were fixed. Do not mix in early-release damage stacking or durability changes proposed on the PTR and later withdrawn.

Distinguish the skills

20 Mirrored Blades and 20 Blade Warp are direct damage synergies for Echoing Strike. Do not copy the attack speed or additional effects of separately used Mirrored Blades onto Echoing Strike.

Strengths, limitations and farming style

Strengths

It delivers high Physical weapon damage to multiple enemies.

A distinctive play style combining caster gear with Eldritch skills.

Limitations

Manage Attack Rating, Physical immunities and weapon selection together.

Many otherwise useful melee modifiers do not apply to this attack.

Additional variants

Purge burst variant · exchange 101 points

Reclaim 24 points from Bind Demon 15→0 and Consume 9→0. Put them into 20 Hex: Purge and Eldritch Blast 1→5. Keep prerequisite support points for 101 total; this is a separate Magic burst variant that loses capture and Consume functionality.

Enigma mobility variant

Replacing Fortitude with Enigma loses 25% FCR and Enhanced Physical Damage. The current A total of 125% becomes 100%; unless you add at least 25% from an amulet, rings or other gear, you fall to the 75% breakpoint.