DIABLO II: RESURRECTED

Class build guides

Explore popular builds for each class, including stat and skill allocations and equipment.

Zeal

Repeated Zeal attacks and life steal sustain melee farming. A Decrepify mercenary helps against physical resistance, but weapon damage and Attack Rating are both required. Bypass physical immunes that remain unbroken.

Core requirements

The advanced setup is A, and the budget setup is B.

Main attack
Zeal, Sacrifice, Fanaticism and Holy Shield: 20 each
Attack speed
A Minimum 70% · B 135%
Block
75% after Holy Shield
Required
Cannot Be Frozen · life/mana steal

Attributes

Total attributes with equipment · hard points shown separately

Strength, Dexterity, Vitality and Energy allocation
StrengthA·B115Total · excludes Guillaume's Face's own +15 Strength
Dexterity75% blockAfter casting Holy Shield
VitalityAll remaining pointsAfter equipment and block requirements
Energy0 hard pointsPhysical mana steal · potions
Attribute calculations and equipment changes

Strength

Guillaume's Face requires 115 Strength; do not count its own +15 before equipping it. B Oath in an ethereal Scourge also requires 115 Strength/67 Dexterity. A Meet 103 for Fortitude Archon Plate and 89 for ordinary Herald of Zakarum.

Dexterity

A first meets Phase Blade's 136 Dexterity, then activates Holy Shield and invests more if needed for 75% block. B meets whichever is higher: ethereal Scourge's 67 or Rhyme shield's 75% block requirement. Recheck after leveling or changing shields.

Vitality

A and B puts all remaining points into life. B has fewer gear bonuses and needs more hard Strength/Dexterity points; respeccing after switching to A can recover Vitality.

Energy

Zeal's physical damage steals mana, so obtain mana steal on a ring. Keep potions for unleechable enemies and mana burn; invest no Energy.

Skills

Level 90 · 101 hard points

Main skills and synergies

  • Zeal20 points
  • Sacrifice20 points
  • Fanaticism20 points
  • Holy Shield20 points

Supporting investment

  • Resist Lightning13 points
Prerequisite · support 1 point each
  • Salvation1 points
  • Concentration1 points
  • Blessed Aim1 points
  • Might1 points
  • Charge1 points
  • Smite1 points
  • Blessed Hammer1 points
  • Holy Bolt1 points

Includes 12 quest points; equipment skill bonuses are excluded. Unlisted skills have 0 points. A and B use the same allocation.

Investment order

Zeal unlocks at level 12; final skill level 4 supplies 5 attacks. After early Holy Fire leveling, at level 30, Fanaticism and a physical weapon enable the respec.

  1. Fanaticism20
  2. Sacrifice20
  3. Zeal20
  4. Holy Shield20
  5. Resist Lightning13. Salvation and all prerequisites each receive 1 point; Sacrifice is invested for synergy.

At levels 91–97, invest in Resist Lightning20; at levels 98–99, invest in Resist Fire2 points.

Equipment skill bonuses and allocation notes

The table and image show 101 hard points. Equipment +skills are added separately and do not replace hard points for ordinary synergies.

A and B use the same base allocation. Changing equipment alone does not change the tree.

Choose skill tree setupEquipment bonuses +0 · all prerequisites included

A·B Shared · Level 90 complete allocation

Open this allocation in the simulator ↗
Paladin A·B Shared · Level 90 complete allocation. Zeal 20 points, Sacrifice 20 points, Fanaticism 20 points, Holy Shield 20 points, Salvation 1 points, Resist Lightning 13 points, Concentration 1 points, Blessed Aim 1 points, Might 1 points, Charge 1 points, Smite 1 points, Blessed Hammer 1 points, Holy Bolt 1 points
A·B Shared · Level 90 complete allocation · Level 90 skill tree. Select the image to view the original.

Equipment

A / B: compare modifiers and replacement requirements.

By slot: A and B equipment comparison
SlotAdvanced ABudget BConditions
WeaponASwordRuneword GriefBSwordRuneword OathB loses weapon damage/leech · keep Fanaticism active
Weapon choice and replacement details

A · Setup requirements

Phase Blade with 5 sockets

Damage +340–400 · 30–40% IAS

B · Setup requirements

Ethereal Scourge with 4 sockets

Total 50% IAS · Indestructible

ShieldAHerald of ZakarumBShieldRuneword RhymeB also includes base resistances · readjust Dexterity after replacing
Shield choice and replacement details

A · Setup requirements

Non-ethereal · not upgraded

Skills · Block · All Resistances 50 · Perfect Diamond

B · Setup requirements

2-socket Sacred Targe with at least 35 base All Resistances

25 all resistances · Cannot Be Frozen

HelmAGuillaume's FaceBGuillaume's FaceShared · supports both ordinary farming and bosses
Helm choice and replacement details

A · Setup requirements

35% Crushing Blow · 15% Deadly Strike · Um

B · Setup requirements

35% Crushing Blow · rune for missing resistance

ArmorAArmorRuneword FortitudeBArmorRuneword TreacheryB checks resistances both before and after Fade
Armor choice and replacement details

A · Setup requirements

Archon Plate with 4 sockets

+300% Damage · All Resistances

B · Setup requirements

Mage Plate with 3 sockets

45% Increased Attack Speed · chance to cast Fade

GlovesALaying of HandsBLaying of HandsShared · strengthens ordinary physical damage separately from Crushing Blow chance
Glove choice and replacement details

A · Setup requirements

20% IAS · Damage to Demons · Fire Resist 50

B · Setup requirements

Keep 20% IAS

BeltAString of EarsBString of EarsShared · use potions against unleechable monsters
Belt choice and replacement details

A · Setup requirements

Life stolen per hit · Damage Reduced

B · Setup requirements

Prioritize life stolen per hit

BootsAGore RiderBGoblin ToeA 50% Crushing Blow · B 60% Crushing Blow
Boot choice and replacement details

A · Setup requirements

15% Crushing Blow · Open Wounds · Deadly Strike

B · Setup requirements

25% Crushing Blow

AmuletAHighlord's WrathBHighlord's WrathShared · obtain Attack Rating from rings and charms
Amulet choice and replacement details

A · Setup requirements

20% IAS · Deadly Strike · Lightning Resist 35

B · Setup requirements

Keep 20% IAS

Ring 1ARaven FrostBRaven FrostShared · retain Cannot Be Frozen after replacing Rhyme
Ring 1: choice and replacement details

A · Setup requirements

Cannot Be Frozen · Dexterity/Attack Rating

B · Setup requirements

Attack Rating · Dexterity

Ring 2ARare life-leech ring

Life/mana stolen per hit · Attack Rating · missing resistances

BRare life-leech ring

Life/mana stolen per hit · Attack Rating · missing resistances

Mana steal required · supplement Attack Rating/resistances

Mercenary and weapon swap

Mercenary and swap comparison
SlotAdvanced ABudget BConditions
MercenaryA
Act 2 Might
The Reaper's Toll(Shael)
ArmorRuneword Treachery
Andariel's Visage(Ral)
B
Act 5 Frenzy
SwordRuneword LawbringerPhase Blade
SwordRuneword Unbending WillPhase Blade
ArmorRuneword Treachery
Tal Rasha's Horadric Crest
Maintain aura range and mercenary survival
Mercenary details

Decrepify mercenary setup

A uses Might and The Reaper's Toll; B applies Decrepify with an Act 5 Frenzy mercenary and Lawbringer. B Both swords use Phase Blades; check the mercenary's 136 Dexterity requirement. Secure survival with a life-steal helm and Treachery; attack after confirming physical immunity breaks.

Weapon swapA
SwordRuneword Call to ArmsCrystal Sword
ShieldRuneword SpiritSacred Targe
B
Staff with Teleport charges
A Shield requires 86 Strength · B Lower block/resistances while holding the staff
Swap details

Combat preparation

Cast Battle Command and Battle Orders, return to primary gear and activate Holy Shield. Save Teleport charges for repositioning.

Upgrade order

  1. Obtain a fast weapon, Cannot Be Frozen and life/mana steal
  2. Start Hell with Oath, Treachery, Guillaume's Face and a resistance shield
  3. Add a Decrepify mercenary and Attack Rating charms
  4. Improve damage/survival with Grief, Herald of Zakarum and Fortitude
  5. Optimize Call to Arms, Hellfire Torch, Deadly Strike and damage charms

Playstyle

Preparing to farm

Activate warcries, Holy Shield and Fanaticism. Check Cannot Be Frozen, life/mana steal and 75% block.

Ordinary packs

Stay at pack edges and clear one group at a time with Zeal. Do not get surrounded while running; stand still to attack.

Bosses

Maintain Fanaticism and Zeal while waiting for mercenary Decrepify. Crushing Blow removes high life; Grief and Deadly Strike physical damage finish it.

Handling immunes

Attack when The Reaper's Toll or Lawbringer Decrepify breaks physical immunity. Pass unbroken immunes; do not stay long relying only on small added cold/lightning damage.

B Farming areas

Start with Nightmare Baal, the Hell Pit and ordinary Act bosses. Avoid physical-immune ghost areas and packs combining Amplify Damage with Fanaticism.

Transition requirements

Fanaticism at level 30 alone is insufficient. Switch from elemental leveling when a fast physical weapon, Cannot Be Frozen and life steal are ready. Ubers require separate Life Tap/excess resistance gear.

Mechanics and notes

Patch 3.3 · Ladder 15 · 2026-09-28

Do not attack with Sacrifice

Sacrifice 20 is Zeal's physical-damage synergy. Attack with Zeal and keep Fanaticism active. +Sacrifice from gear does not replace the 20-point hard-point synergy.

Hit chance and speed

Unlike Smite, Zeal needs Attack Rating. Supplement it through Raven Frost, Fanaticism, Zeal levels and Attack Rating charms. Grief's Ignore Target's Defense does not apply to every boss.

Fanaticism and IAS

A Apply Fanaticism to at least 30+20+20=70% IAS; B 50+45+20+20=135%. Changing the weapon base or Fanaticism level changes attack speed even at the same total.

Strengths, limitations and farming style

Strengths

Repeated attacks and life steal provide steady ordinary melee farming.

A Decrepify mercenary helps with physical resistance.

Limitations

Both weapon damage and Attack Rating are necessary.

If physical immunity remains, choose a different farming area.

Additional variants

Life Tap gloves

Switching to Dracul's Grasp loses 20% glove IAS, Damage to Demons and 50 Fire Resist. Decrepify and Life Tap overwrite each other, so rebuild mercenary weapon choice and resistances together.

1-point Vengeance

To kill individual physical immunes that Decrepify cannot break, reduce Resist Lightning 13→12 and learn Vengeance 1. With Grief's low weapon-based elemental damage, this is not a universal solution and differs from the base table.