DIABLO II: RESURRECTED

Class build guides

Explore popular builds for each class, including stat and skill allocations and equipment.

Demon Machine Mirrored Blades

Spread five shots with Demon Machine and Mirrored Blades, repeatedly delivering Hex: Bane's Magic damage. Keep the required crossbow and Pierce gear even on a budget. Manage prebuffing, weapon swaps and summon slots.

Core requirements

The advanced setup is A, and the budget setup is B.

Required weapon
A·B Demon Machine
Pierce
66 + 33 = 99%
Projectiles
4 mirrored + 1 original
IAS from gear
A 40% / B 20%

Attributes

Total attributes with equipment · hard points shown separately

Strength, Dexterity, Vitality and Energy allocation
StrengthA 55 before equipping / B 80Hard points A 10 / B 65
DexterityA·B 95 or moreHard points A 10 / B 45
VitalityA 440 / B 350 hard pointsAll remaining points after requirements
Energy0 hard pointsInsight · Mana after Each Kill
Attribute calculations and equipment changes

Strength

A equips Mage Plate Enigma with base 15 + Torch 15 + Annihilus 15 + 10 allocated. Its 67 Strength at level 90 then exceeds the crossbow's 80 requirement. B meets the unupgraded Demon Machine's 80 requirement with base 15 + 65 allocated. Choose boots and a helm requiring no more than 80 Strength.

Dexterity

A has base 20 + Torch/Annihilus 30 + Razortail 15 + Horazon gloves 10 + boots 10 + 10 allocated = 95. B has base 20 + Razortail 15 + Raven Frost 15 + 45 allocated = 95. Higher rolls allow fewer allocated points.

Vitality

From 460 total attribute points at level 90, subtract A 10 Strength and 10 Dexterity, or B 65 Strength and 45 Dexterity; allocate the remainder. When changing gear with attribute bonuses, recheck requirements first.

Energy

Physical Mana leech does not refund the full cost of Magic damage. Sustain Mana with Insight, Mana after Each Kill and potions.

Skills

Level 90 · 101 hard points

Main skills and synergies

  • Mirrored Blades20 points
  • Hex: Bane20 points
  • Hex: Purge20 points
  • Consume20 points
  • Demonic Mastery10 points
Prerequisite · support 1 point each
  • Summon Goatman1 points
  • Summon Tainted1 points
  • Summon Defiler1 points
  • Blood Oath1 points
  • Levitation Mastery1 points
  • Echoing Strike1 points
  • Blade Warp1 points
  • Cleave1 points
  • Psychic Ward1 points
  • Eldritch Blast1 points
  • Death Mark1 points

Includes 12 quest points; equipment skill bonuses are excluded. Unlisted skills have 0 points. A and B use the same allocation.

Investment order

Level with other skills early on, then prepare Demon Machine at level 49 and Razortail.

Mirrored Blades, Bane and Consume — raise these to 20 first, then fill the 20 Purge synergy, Demonic Mastery 10 and prerequisites to complete 101 points at level 90.

Equipment skill bonuses and allocation notes

The default is a Bane Magic build; 20 hard points in Purge provide a Bane damage synergy. This does not mean Purge is simultaneously active as a main skill.

In the original game data, Consume, Purge and Mirrored Blades each give Bane +35% damage per hard point. Gear bonus points do not contribute to these synergies.

Choose skill tree setupEquipment bonuses +0 · all prerequisites included

A·B Shared · Level 90, 101 points

Open this allocation in the simulator ↗
Warlock A·B Shared · Level 90 101 points. Mirrored Blades 20 points, Hex: Bane 20 points, Hex: Purge 20 points, Consume 20 points, Demonic Mastery 10 points, Summon Goatman 1 points, Summon Tainted 1 points, Summon Defiler 1 points, Blood Oath 1 points, Levitation Mastery 1 points, Echoing Strike 1 points, Blade Warp 1 points, Cleave 1 points, Psychic Ward 1 points, Eldritch Blast 1 points, Death Mark 1 points
A·B Shared · Level 90, 101 points · Level 90 skill tree. Select the image to view the original.

Equipment

A / B: compare modifiers and replacement requirements.

By slot: A and B equipment comparison
SlotAdvanced ABudget BConditions
WeaponADemon MachineBDemon MachineRequired in both · IAS including helm: A 40 / B 20
Weapon choice and replacement details

A · Setup requirements

Unupgraded Chu-Ko-Nu

Shael 20% IAS · 66% Pierce · Explosive Bolts

B · Setup requirements

Unupgraded Chu-Ko-Nu

Shael 20% IAS · 66% Pierce · Explosive Bolts

Selection rationale and replacements

Do not replace it with another crossbow merely because its Physical damage is low. This setup centers on Bane's Magic damage and piercing projectiles.

Grimoire / off-handAEmpty hand

No grimoire while using the crossbow

BEmpty hand

No grimoire while using the crossbow

Bows and crossbows are two-handed
Grimoire / off-hand choices and swaps

Selection rationale and replacements

The special pairing of a two-handed melee weapon with a grimoire does not apply to crossbows.

HelmAHellwarden's WillBHelmRuneword LoreA IAS · Magic Resistance reduction
Helm choice and replacement details

A · Setup requirements

20% FCR · 20% IAS · Enemy Magic Resistance reduction

B · Setup requirements

2-socket light helm

+1 skills · lightning resistance

Selection rationale and replacements

A Gear IAS is Shael 20 + helm 20 = 40%; B has 20% from Shael. Do not apply the Sorceress's Chu-Ko-Nu frames directly to the Warlock's mirrored attack.

ArmorAArmorRuneword EnigmaBSkin of the VipermagiA Movement / B Resistances · FCR
Armor choice and replacement details

A · Setup requirements

3-socket Mage Plate

Teleport · +2 to Skills

B · Setup requirements

30% FCR · resistances

Selection rationale and replacements

B has no Enigma Teleport; use Blade Warp on the dagger swap and walk.

GlovesAHorazon's HoldBMagefistA Additional damage / B Support casting
Glove choice and replacement details

A · Setup requirements

Additional Fire damage · Attack Rating · at least 10 Dexterity

B · Setup requirements

20% Faster Cast Rate · mana regeneration

Selection rationale and replacements

Distinguish the main Magic damage from the gloves' added Fire component. The default does not require Enchant from another character.

BeltARazortailBRazortailMaintain the 99% Pierce setup
Belt choice and replacement details

A · Setup requirements

33% Pierce · 15 Dexterity

B · Setup requirements

33% Pierce · 15 Dexterity

Selection rationale and replacements

66+33 gives 99, not guaranteed 100%. A different belt is a separate 66%-Pierce variant.

BootsAHorazon's LegacyBFaster Run/Walk and resistance boots

Requires no more than 80 Strength · Fire/Lightning Resistance

A Cannot Be Frozen / B Obtain it from a ring
Boot choice and replacement details

A · Setup requirements

Cannot Be Frozen · at least 10 Dexterity · Run/Walk

Selection rationale and replacements

A gets Cannot Be Frozen from boots, freeing both ring slots for Magic damage and FCR.

AmuletAWarlock FCR amulet

+2 skills · 10% Faster Cast Rate

BWarlock FCR amulet

+1 skills · 10% Faster Cast Rate

10% Faster Cast Rate
Amulet choice and replacement details

Selection rationale and replacements

A 20+10+10+10=50%, B 30+20+10+10=70%, exceeding the 48% breakpoint for movement and support spells.

Ring 1AOpalveinBRaven FrostA Check the modifier type
Ring 1: choice and replacement details

A · Setup requirements

Choose the Magic Skill Damage roll · 10% FCR

B · Setup requirements

Cannot Be Frozen · at least 15 Dexterity

Selection rationale and replacements

For Opalvein, choose Magic Skill Damage from its random damage types. Do not count Physical or other elemental rolls as the same bonus.

Ring 2ASlingBCast rate/mana/resistance ring

10% Faster Cast Rate

Keep the FCR total
Ring 2: choice and replacement details

A · Setup requirements

-3 to -5% Enemy Magic Resistance · 10% FCR

Selection rationale and replacements

Sling's Enemy Magic Resistance reduction supports your Bane damage; it does not increase Physical and Fire damage by the same percentage.

Mercenary and weapon swap

Mercenary and swap comparison
SlotAdvanced ABudget BConditions
MercenaryA
Act 2 Might
PolearmRuneword Insight
ArmorRuneword Fortitude
Andariel's Visage
B
Act 2 Prayer
PolearmRuneword Insight
ArmorRuneword Treachery
Tal Rasha's Horadric Crest
Mana and Physical support
Mercenary details

Operating requirements

The default is a Bane Magic build, so Infinity is not used to reduce Magic Resistance. Compare Conviction separately only for variants that add external Enchant or a larger Fire component.

Weapon swapA
WeaponRuneword VoidKris
Ars Dul'Mephistos
B
ShieldRuneword SpiritCrystal Sword
ShieldRuneword SplendorTome
Return to crossbow after Consume, Hex and Ward
Swap details

Operating requirements

With +Skills gear equipped, Consume a Defiler and cast Bane and Psychic Ward, then return to the crossbow. B uses Blade Warp on this swap. Do not add the attributes of the attack crossbow and grimoire as though both were equipped together.

Upgrade order

  1. First secure Demon Machine, Shael and Razortail to preserve the build's core.
  2. B completes Cannot Be Frozen, resistances, Insight and at least 48% support FCR.
  3. Add Hellwarden's Will and Horazon gloves/boots for extra damage, Attack Rating and Cannot Be Frozen.
  4. Add Enigma, a Magic-roll Opalvein and Sling, then prepare a Void/grimoire prebuff set.

Playstyle

Prebuff

Consume a Defiler, cast Bane and Psychic Ward, then return to the crossbow.

Prebuff details

Details

10 hard points in Demonic Mastery provide up to 3 slots. Maintain Defilers, Goatmen or other demons within that total, including 1 consumed slot.

Attack packs

Fire across multiple enemies with Mirrored Blades.

Pack attack details

Details

At level 20, the original attack 1 plus 4 mirrored shots gives 5 total projectiles. Do not simply multiply damage by 5 assuming every shot hits the same enemy.

Use Pierce

Choose a firing line through several rows of enemies.

Pierce usage details

Details

Each bolt has a 99% Pierce chance and can fail to pierce. Calculate explosive Fire and Bane's Magic component separately.

Hit chance and freezing

Maintain Bane and Attack Rating bonuses, and obtain Cannot Be Frozen.

Hit chance and freezing details

Details

An explosive effect does not mean all bolts and all additional effects automatically hit.

Mana management

Sustain continuous attacks with Insight, Mana after Each Kill and potions.

Mana management details

Details

Leech from the low Physical weapon damage cannot recover the full Mana cost of the Magic damage.

Immune enemies

B prioritizes the Hell Pit and Mausoleum, skipping Magic-immune enemies.

Immune-enemy details

Details

Neither area's ordinary monsters are Magic-immune; avoid volleys from Pit archers. Plague Bearers in the Lost City and Magic-immune Unravellers in the Claw Viper Temple and Tal Rasha's Tombs should be bypassed by B early on. Conviction and a Fire Sunder Charm do not apply to Bane's Magic damage.

Movement

A repositions with Teleport; B uses Blade Warp on swap to reposition.

Movement details

Details

Do not describe support-spell FCR as the attack speed of actual mirrored shots.

Mechanics and notes

Patch 3.3 · Ladder 15 · 2026-09-28

Bane and synergies

20 hard points each in Consume, Purge and Mirrored Blades, totaling 60, give Bane +2100% Magic damage synergy. This is a synergy coefficient, not a guarantee of final damage or all five ranged shots hitting.

Explosions and Pierce

Demon Machine provides Explosive Bolts and 66% Pierce; Razortail brings it to 99%. Mirrored attacks deliver Bane's Magic damage. Treat Fire damage from gloves or Enchant and Physical weapon damage separately.

Different kinds of speed

Mirrored shooting uses attack speed; Blade Warp on swap, Hexes and Enigma use casting speed. A 50%·B 70% reaches the 48% / 11-frame breakpoint for support spells; this is not a shooting frame table.

Prebuffs and patch changes

In 3.2, a bug applying the copied-projectile damage adjustment to the first ranged mirrored projectile was fixed. Do not add main-set and swap bonuses as though both were equipped at once.

Strengths, limitations and farming style

Strengths

Keep the required crossbow and Pierce gear even on a budget.

Delivers main Magic damage alongside Physical and Fire support damage.

Limitations

Manage prebuffing, weapon swaps and summon slots.

Resistances can be difficult to fill, and hit-chance and speed calculations are complex.

Additional variants

Add Unique binding · exchange 101 points

Lower Purge 20→3 to reclaim 17 points. Allocate 1 to Blood Boil, 1 to Engorge and 15 to Bind Demon, keeping 101 total. Bane's synergy decreases, but Unique demons become available; keep this separate from the default allocation shown.

66%-Pierce belt variant

Replacing Razortail leaves only the weapon's 66% Pierce. Do not claim 99% Pierce or the same Dexterity total; also replace the lost 15 Dexterity.

External Enchant variant

Receiving Enchant from another Sorceress can add more Fire explosion damage. Compare a Fire Sunder Charm and Infinity separately in that case; they are not required gear for the default Bane Magic build.