Core requirements
The advanced setup is A, and the budget setup is B.
- Cast rate
- A 120% · B 110% → 105 breakpoint
- Main attack
- War Cry 20 · 3 synergies
- Mana
- Insight Meditation · gear mana · potions
- Immunities
- Physical-damage spell · bypass physical immunes
Attributes
Total attributes with equipment · hard points shown separately
| Strength | A 95 · B 65Total with equipment |
|---|---|
| Dexterity | A 35 · B DefaultTotal with equipment |
| Vitality | All remaining pointsHard points |
| Energy | 0No hard points |
Attribute calculations and equipment changes
Strength
A Aldur's Advance 95; B Natalya's Soul 65. Spirit is in two Crystal Swords, not a shield, so 156 Strength is unnecessary.
Dexterity
A Heart of the Oak Flail's 35 requirement includes gear bonuses. B Crystal Sword has no Dexterity requirement, so invest no hard points.
Vitality
After meeting equipment requirements, put all remaining attribute points into Vitality.
Energy
Use equipment mana/recovery and potions. Keep any Energy granted by equipment.
Skills
Level 90 · 101 hard points
Includes 12 quest points; equipment skill bonuses are excluded. Unlisted skills have 0 points. A and B use the same allocation.
Investment order
Double Swing for leveling to 30; prepare 2 Spirit swords and an Insight mercenary before respeccing to War Cry.
War Cry20
Battle Orders20
Howl20
Taunt20
Battle Cry14.
Shout·
Battle Command and movement/resistance support each receive 1 point.
- At 91–96, invest in
Battle Cry14→20; at 97–99,
Find Potion1
Find Item2.
Equipment skill bonuses and allocation notes
The table and image show 101 hard points. Add equipment bonuses to all skills, class skills and skill tabs separately; synergies use hard points.
A and B use the same base tree. Do not mix the equipment or point swaps of optional variants into the base allocation.
A·B Shared · Level 90
Open this allocation in the simulator ↗
Equipment
A / B: compare modifiers and replacement requirements.
| Slot | Advanced A | Budget B | Conditions |
|---|---|---|---|
| Main hand | A | B | Add cast rate from both hands |
Main-hand choice and replacement detailsA · Setup requirementsFlail · Ko/Vex/Pul/Thul 40% FCR · All Resistances 35 or higher B · Setup requirementsCrystal Sword · Tal/Thul/Ort/Amn At least 25% FCR · Mana | |||
| Off hand | A | B | Barbarians can equip two swords simultaneously |
Off-hand choice and replacement detailsA · Setup requirementsFlail · Ko/Vex/Pul/Thul 40% FCR · All Resistances 35 or higher B · Setup requirementsCrystal Sword · Tal/Thul/Ort/Amn At least 25% FCR · Mana | |||
| Helm | A | B | Supplement skills and mana |
Helm choice and replacement detailsA · Setup requirementsUm · Life and mana B · Setup requirementsOrt/Sol Skills 1 · Lightning Resist 30 | |||
| Armor | A | B | B Keep the armor's 30 FCR |
Armor choice and replacement detailsA · Setup requirementsMage Plate · Jah/Ith/Ber Teleport · +2 skills B · Setup requirements30% FCR · All Resistances 30 or higher | |||
| Gloves | A | B | War Cry uses FCR, not IAS |
Glove choice and replacement detailsA · Setup requirements20% FCR · Cold Resist 30 B · Setup requirements20% FCR · 25% Mana Regeneration | |||
| Belt | A | B | B Supplement the mana pool |
Belt choice and replacement detailsA · Setup requirements20% Faster Cast Rate · +1 skills B · Setup requirements15% Maximum Mana · 15% Mana Regeneration | |||
| Boots | A | B | Survival and movement |
Boot choice and replacement detailsA · Setup requirementsFire Resist 45 or higher · Life 50 B · Setup requirementsAt least 20 each cold/lightning resistance | |||
| Amulet | A | BRare amulet | Complete FCR in other slots |
Amulet choice and replacement detailsA · Setup requirementsSkills 2 · All Resistances 25 or higher | |||
| Ring 1 | A | BRare ring | B The final 10 for 110 total FCR |
Ring 1: choice and replacement detailsA · Setup requirementsSkills 1 · 25% Maximum Mana | |||
| Ring 2 | A | BRare ring | Mana stolen per hit does not work with physical spells |
Ring 2: choice and replacement detailsA · Setup requirementsSkills 1 · 25% Maximum Mana | |||
Mercenary and weapon swap
| Slot | Advanced A | Budget B | Conditions |
|---|---|---|---|
| Mercenary | A Act 2 Might | B Act 2 Might | For bosses you cannot strike directly, rely on the mercenary. |
| Weapon swap | A 2 one-handed weapons with +3 Warcries | B 2 one-handed weapons with +3 Warcries | Apply higher-level Battle Orders, then return to the casting set |
Upgrade order
- 2 Spirit swords and an Insight mercenary
- Skin of the Vipermagi 30 + Magefist 20 + ring 10 for at least 105
- Obtain mana, Warcries charms and resistances
- Two Heart of the Oaks and Arachnid Mesh
- Enigma, Stone of Jordan and a high-end mercenary
Playstyle
- Before combat
Battle Command → Battle Orders → Shout. Check the Insight mercenary's survival and mana potions; return to primary casting weapons.
- Ordinary packs
Gather ranged enemies with Taunt, then Battle Cry → repeated War Cry. Reposition instead of shouting repeatedly at targets outside the small radius.
- Bosses
Lower defense and damage with Battle Cry and let the mercenary attack. Do not expect to stun bosses; control summons and ordinary enemies first.
- Handling immunes
War Cry deals physical damage and cannot hurt physical immunes. The base Insight setup skips these elites. Choose nonimmune packs in the Mausoleum and Pit.
- B Farming areas
Start with small packs in the Pit, Mausoleum and Cows. Higher player counts, physical immunes and repeated corpse-free Act bosses are inefficient.
- Transition requirements
You can start after level 30 with 2 Spirits and Insight. Before Hell, first exceed 63 FCR, then complete B's 105 breakpoint.
Mechanics and notes
Adding cast rate
A Heart of the Oak 40 × 2 + gloves 20 + belt 20 = 120. B Minimum Spirit 25 × 2 + armor 30 + gloves 20 + ring 10 = 110. Both reach the 8-frame breakpoint at 105%; do not force 200.
Small radius, high mana cost
War Cry deals physical damage and stuns nearby enemies. Mana steal does not apply to spells, so Meditation, maximum mana, regeneration and potions are all needed.
Cannot Be Frozen priority
Cold slowing does not slow casting frames. The pure War Cry base setup uses mana/skill rings instead of Raven Frost. Still avoid slowed movement and other enemy slowing effects.
Strengths, limitations and farming style
Strengths
Crowd control and party warcry support
Starts without expensive physical weapons
Limitations
Must bypass physical immunes
Limited range and boss damage
Additional variants
Farming physical immunes
Replacing Insight with The Reaper's Toll can break some physical immunities through Decrepify but loses Meditation. Change only when mana charms and potions can sustain play.
Loot support
At level 90, you can remove 19 Taunt points for Find Potion 1/Find Item 18, but lose 19 points of War Cry damage synergy. The base adds only a few points after 91.




