DIABLO II: RESURRECTED

Class build guides

Explore popular builds for each class, including stat and skill allocations and equipment.

Singer

This build farms by stunning enemies with War Cry and provides party warcry buffs. It can start without expensive physical weapons, but range and boss damage are limited. Mana sustain and bypassing physical immunes are necessary.

Core requirements

The advanced setup is A, and the budget setup is B.

Cast rate
A 120% · B 110% → 105 breakpoint
Main attack
War Cry 20 · 3 synergies
Mana
Insight Meditation · gear mana · potions
Immunities
Physical-damage spell · bypass physical immunes

Attributes

Total attributes with equipment · hard points shown separately

Strength, Dexterity, Vitality and Energy allocation
StrengthA 95 · B 65Total with equipment
DexterityA 35 · B DefaultTotal with equipment
VitalityAll remaining pointsHard points
Energy0No hard points
Attribute calculations and equipment changes

Strength

A Aldur's Advance 95; B Natalya's Soul 65. Spirit is in two Crystal Swords, not a shield, so 156 Strength is unnecessary.

Dexterity

A Heart of the Oak Flail's 35 requirement includes gear bonuses. B Crystal Sword has no Dexterity requirement, so invest no hard points.

Vitality

After meeting equipment requirements, put all remaining attribute points into Vitality.

Energy

Use equipment mana/recovery and potions. Keep any Energy granted by equipment.

Skills

Level 90 · 101 hard points

Main skills and synergies

  • Howl20 points
  • Taunt20 points
  • Battle Orders20 points
  • War Cry20 points

Supporting investment

  • Battle Cry14 points
Prerequisite · support 1 point each
  • Shout1 points
  • Battle Command1 points
  • Increased Stamina1 points
  • Iron Skin1 points
  • Increased Speed1 points
  • Natural Resistance1 points
  • Leap1 points

Includes 12 quest points; equipment skill bonuses are excluded. Unlisted skills have 0 points. A and B use the same allocation.

Investment order

Double Swing for leveling to 30; prepare 2 Spirit swords and an Insight mercenary before respeccing to War Cry.

  1. War Cry20
  2. Battle Orders20
  3. Howl20
  4. Taunt20
  5. Battle Cry14. Shout·Battle Command and movement/resistance support each receive 1 point.
  1. At 91–96, invest in Battle Cry14→20; at 97–99, Find Potion1
  2. Find Item2.
Equipment skill bonuses and allocation notes

The table and image show 101 hard points. Add equipment bonuses to all skills, class skills and skill tabs separately; synergies use hard points.

A and B use the same base tree. Do not mix the equipment or point swaps of optional variants into the base allocation.

Choose skill tree setupEquipment bonuses +0 · all prerequisites included
Barbarian A·B Shared · Level 90. Howl 20 points, Taunt 20 points, Shout 1 points, Battle Cry 14 points, Battle Orders 20 points, War Cry 20 points, Battle Command 1 points, Increased Stamina 1 points, Iron Skin 1 points, Increased Speed 1 points, Natural Resistance 1 points, Leap 1 points
A·B Shared · Level 90 · Level 90 skill tree. Select the image to view the original.

Equipment

A / B: compare modifiers and replacement requirements.

By slot: A and B equipment comparison
SlotAdvanced ABudget BConditions
Main handAWeaponRuneword Heart of the OakBShieldRuneword SpiritAdd cast rate from both hands
Main-hand choice and replacement details

A · Setup requirements

Flail · Ko/Vex/Pul/Thul

40% FCR · All Resistances 35 or higher

B · Setup requirements

Crystal Sword · Tal/Thul/Ort/Amn

At least 25% FCR · Mana

Off handAWeaponRuneword Heart of the OakBShieldRuneword SpiritBarbarians can equip two swords simultaneously
Off-hand choice and replacement details

A · Setup requirements

Flail · Ko/Vex/Pul/Thul

40% FCR · All Resistances 35 or higher

B · Setup requirements

Crystal Sword · Tal/Thul/Ort/Amn

At least 25% FCR · Mana

HelmAHarlequin CrestBHelmRuneword LoreSupplement skills and mana
Helm choice and replacement details

A · Setup requirements

Um · Life and mana

B · Setup requirements

Ort/Sol

Skills 1 · Lightning Resist 30

ArmorAArmorRuneword EnigmaBSkin of the VipermagiB Keep the armor's 30 FCR
Armor choice and replacement details

A · Setup requirements

Mage Plate · Jah/Ith/Ber

Teleport · +2 skills

B · Setup requirements

30% FCR · All Resistances 30 or higher

GlovesATrang-Oul's ClawsBMagefistWar Cry uses FCR, not IAS
Glove choice and replacement details

A · Setup requirements

20% FCR · Cold Resist 30

B · Setup requirements

20% FCR · 25% Mana Regeneration

BeltAArachnid MeshBGloom's TrapB Supplement the mana pool
Belt choice and replacement details

A · Setup requirements

20% Faster Cast Rate · +1 skills

B · Setup requirements

15% Maximum Mana · 15% Mana Regeneration

BootsAAldur's AdvanceBNatalya's SoulSurvival and movement
Boot choice and replacement details

A · Setup requirements

Fire Resist 45 or higher · Life 50

B · Setup requirements

At least 20 each cold/lightning resistance

AmuletAMara's KaleidoscopeBRare amulet

Barbarian Skills 1 · All Resistances 20 · Mana

Complete FCR in other slots
Amulet choice and replacement details

A · Setup requirements

Skills 2 · All Resistances 25 or higher

Ring 1AThe Stone of JordanBRare ring

10% Faster Cast Rate · 10 all resistances · mana

B The final 10 for 110 total FCR
Ring 1: choice and replacement details

A · Setup requirements

Skills 1 · 25% Maximum Mana

Ring 2AThe Stone of JordanBRare ring

At least 80 mana · life or resistances

Mana stolen per hit does not work with physical spells
Ring 2: choice and replacement details

A · Setup requirements

Skills 1 · 25% Maximum Mana

Mercenary and weapon swap

Mercenary and swap comparison
SlotAdvanced ABudget BConditions
MercenaryA
Act 2 Might
PolearmRuneword Insight(ethereal elite polearm)
ArmorRuneword Fortitude
Andariel's Visage(Ral)
B
Act 2 Might
PolearmRuneword Insight(elite polearm)
ArmorRuneword Treachery
Tal Rasha's Horadric Crest
For bosses you cannot strike directly, rely on the mercenary.
Weapon swapA
2 one-handed weapons with +3 Warcries
B
2 one-handed weapons with +3 Warcries
Apply higher-level Battle Orders, then return to the casting set

Upgrade order

  1. 2 Spirit swords and an Insight mercenary
  2. Skin of the Vipermagi 30 + Magefist 20 + ring 10 for at least 105
  3. Obtain mana, Warcries charms and resistances
  4. Two Heart of the Oaks and Arachnid Mesh
  5. Enigma, Stone of Jordan and a high-end mercenary

Playstyle

Before combat

Battle Command → Battle Orders → Shout. Check the Insight mercenary's survival and mana potions; return to primary casting weapons.

Ordinary packs

Gather ranged enemies with Taunt, then Battle Cry → repeated War Cry. Reposition instead of shouting repeatedly at targets outside the small radius.

Bosses

Lower defense and damage with Battle Cry and let the mercenary attack. Do not expect to stun bosses; control summons and ordinary enemies first.

Handling immunes

War Cry deals physical damage and cannot hurt physical immunes. The base Insight setup skips these elites. Choose nonimmune packs in the Mausoleum and Pit.

B Farming areas

Start with small packs in the Pit, Mausoleum and Cows. Higher player counts, physical immunes and repeated corpse-free Act bosses are inefficient.

Transition requirements

You can start after level 30 with 2 Spirits and Insight. Before Hell, first exceed 63 FCR, then complete B's 105 breakpoint.

Mechanics and notes

Patch 3.3 · Reign of the Warlock · 2026-09-28

Adding cast rate

A Heart of the Oak 40 × 2 + gloves 20 + belt 20 = 120. B Minimum Spirit 25 × 2 + armor 30 + gloves 20 + ring 10 = 110. Both reach the 8-frame breakpoint at 105%; do not force 200.

Small radius, high mana cost

War Cry deals physical damage and stuns nearby enemies. Mana steal does not apply to spells, so Meditation, maximum mana, regeneration and potions are all needed.

Cannot Be Frozen priority

Cold slowing does not slow casting frames. The pure War Cry base setup uses mana/skill rings instead of Raven Frost. Still avoid slowed movement and other enemy slowing effects.

Strengths, limitations and farming style

Strengths

Crowd control and party warcry support

Starts without expensive physical weapons

Limitations

Must bypass physical immunes

Limited range and boss damage

Additional variants

Farming physical immunes

Replacing Insight with The Reaper's Toll can break some physical immunities through Decrepify but loses Meditation. Change only when mana charms and potions can sustain play.

Loot support

At level 90, you can remove 19 Taunt points for Find Potion 1/Find Item 18, but lose 19 points of War Cry damage synergy. The base adds only a few points after 91.