DIABLO II: RESURRECTED

Class build guides

Explore popular builds for each class, including stat and skill allocations and equipment.

Trapsin

This build creates the first corpse with Lightning Sentry, then clears packs with Death Sentry explosions. Even on a budget, it offers crowd control and several damage types. Boss fights without corpses are slower, and trap-laying IAS and cast rate must be geared separately.

Core requirements

The advanced setup is A, and the budget setup is B.

Traps
Lightning Sentry 4 + Death Sentry 1
Speed
A 55 / B 85 IAS · A 110 FCR
Defense
Keep Fade active · Cannot Be Frozen
Immunities
A Sunder + Infinity · B Fire Blast 20

Attributes

Total attributes with equipment · hard points shown separately

Strength, Dexterity, Vitality and Energy allocation
StrengthA 156 · B 65Total with equipment
DexterityA·B 136Total with equipment
VitalityAll remaining pointsHard points
Energy0No hard points
Attribute calculations and equipment changes

Strength

A Spirit Monarch; B uses Natalya's Soul. Meet requirements without disabling gear on weapon swap.

Dexterity

Meet Crescent Moon Phase Blade's 136 requirement; maximum block is not the goal.

Vitality

After meeting equipment requirements, put all remaining attribute points into Vitality.

Energy

Use equipment mana/recovery and potions. Keep any Energy granted by equipment.

Skills

Level 90 · 101 hard points

Main skills and synergies

  • Fire Blast20 points
  • Shock Web20 points
  • Charged Bolt Sentry20 points
  • Lightning Sentry20 points

Supporting investment

  • Fade10 points
  • Death Sentry6 points
Prerequisite · support 1 point each
  • Claw Mastery1 points
  • Psychic Hammer1 points
  • Burst of Speed1 points
  • Cloak of Shadows1 points
  • Mind Blast1 points

Includes 12 quest points; equipment skill bonuses are excluded. Unlisted skills have 0 points. A and B use the same allocation.

Investment order

At levels 1–23, invest in Fire Blast and Wake of Fire for leveling, then respec at 24–30 to Lightning Sentry·Death Sentry.

  1. Lightning Sentry20
  2. Charged Bolt Sentry20
  3. Shock Web20
  4. Fire Blast20. Fade10·Death Sentry6 and 1 shadow support points.
Equipment skill bonuses and allocation notes

The table and image show 101 hard points. Add equipment bonuses to all skills, class skills and skill tabs separately; synergies use hard points.

A and B use the same base tree. Do not mix the equipment or point swaps of optional variants into the base allocation.

Choose skill tree setupEquipment bonuses +0 · all prerequisites included
Assassin A·B Shared · Level 90. Claw Mastery 1 points, Psychic Hammer 1 points, Burst of Speed 1 points, Cloak of Shadows 1 points, Fade 10 points, Mind Blast 1 points, Fire Blast 20 points, Shock Web 20 points, Charged Bolt Sentry 20 points, Lightning Sentry 20 points, Death Sentry 6 points
A·B Shared · Level 90 · Level 90 skill tree. Select the image to view the original.

Equipment

A / B: compare modifiers and replacement requirements.

By slot: A and B equipment comparison
SlotAdvanced ABudget BConditions
WeaponASwordRuneword Crescent MoonBSwordRuneword Crescent MoonTraps benefit from the wearer's enemy resistance reduction
Weapon choice and replacement details

A · Setup requirements

Phase Blade · Shael/Um/Tir

Finished weapon: 20% IAS · -35% Enemy Lightning Resistance

B · Setup requirements

Phase Blade · Shael/Um/Tir

Finished weapon: 20% IAS · -35% Enemy Lightning Resistance

ShieldAShieldRuneword SpiritBShieldRuneword RhymeA: fixed 35 FCR · B Covers resistances and Cannot Be Frozen
Shield choice and replacement details

A · Setup requirements

Monarch · Tal/Thul/Ort/Amn

35% FCR

B · Setup requirements

Grim Shield · Shael/Eth

25 all resistances · Cannot Be Frozen

HelmAGriffon's EyeBHelmRuneword LoreA Improves both trap laying and Teleport
Helm choice and replacement details

A · Setup requirements

15% IAS jewel · 25 FCR · enemy lightning resistance reduction

B · Setup requirements

Ort/Sol

All Skills 1 · Lightning Resist 30

ArmorAArmorRuneword EnigmaBArmorRuneword TreacheryB has no Teleport
Armor choice and replacement details

A · Setup requirements

Mage Plate · Jah/Ith/Ber

Teleport · All Skills 2

B · Setup requirements

Mage Plate · Shael/Thul/Lem

45% IAS · Assassin Skills 2

GlovesARare gloves

20% IAS · fire/lightning resistances 20 each

BRare gloves

20% IAS · fire/lightning resistances 20 each

IAS increases trap-laying speed
BeltAArachnid MeshBString of EarsB prioritizes survival
Belt choice and replacement details

A · Setup requirements

20% FCR · All Skills 1

B · Setup requirements

10–15% Damage Reduced

BootsAAldur's AdvanceBNatalya's SoulMovement and missing resistances
Boot choice and replacement details

A · Setup requirements

Fire Resist 45 or higher

B · Setup requirements

At least 20 each cold/lightning resistance

AmuletACrafted amulet

Assassin Skills 2 · 20% FCR · All Resistances 15

BRare amulet

Assassin Skills 2 · All Resistances 20

A Total 110 FCR reaches the 102 breakpoint
Ring 1ARaven FrostBManald HealB Rhyme supplies Cannot Be Frozen
Ring 1: choice and replacement details

A · Setup requirements

Cannot Be Frozen

B · Setup requirements

Regenerate Mana 20%

Ring 2ARare ring

10% Faster Cast Rate · 10 all resistances · mana

BRare ring

10% Faster Cast Rate · 10 all resistances · mana

A Maintain 10 FCR for Teleport

Mercenary and weapon swap

Mercenary and swap comparison
SlotAdvanced ABudget BConditions
MercenaryA
Act 2 Might
PolearmRuneword Infinity(ethereal Thresher)
ArmorRuneword Fortitude
Andariel's Visage(Ral)
B
Act 2 Prayer
PolearmRuneword Insight(elite polearm)
ArmorRuneword Treachery
Tal Rasha's Horadric Crest
A Conviction · B Meditation
Weapon swapA
SwordRuneword Call to Arms
ShieldRuneword Spirit(Monarch)
B
Staff with Teleport charges
Warcries before starting; regroup the mercenary after long travel

Upgrade order

  1. Crescent Moon, Rhyme, Lore and an Insight mercenary
  2. Stabilize with Treachery, IAS gloves and Fade
  3. Obtain the FCR package: Griffon's Eye, Spirit 35, amulet 20, Arachnid Mesh and ring 10
  4. Improve movement with Enigma
  5. After Infinity, add the Sunder Charm and lightning resistance

Playstyle

Before combat

Activate Fade and bring the mercenary. Burst of Speed would overwrite it and remove its resistances, so the base setup does not use it.

Ordinary packs

Cloak of Shadows → 4 Lightning Sentries → 1 Death Sentry. Once the first corpse appears, increase Death Sentries to 2.

Bosses

Place 5 Lightning Sentries in line with the boss and throw Fire Blast. Do not insist on Death Sentry against a boss without corpses.

Handling immunes

A handles lightning immunity with Infinity, the Sunder Charm, Crescent Moon and Griffon's Eye. B throws level 20 Fire Blast at lightning immunes and explodes corpses made by the mercenary. Skip enemies that are also fire immune.

B Farming areas

Start with the Hell Pit, Cows and outer Chaos Sanctuary. Avoid lightning/fire dual immunes and the Worldstone Keep when filled with souls.

Transition requirements

Lightning Sentry and Death Sentry can be used from level 30. B is complete after level 54, when Crescent Moon can be equipped. Meet Hell resistance needs first.

Mechanics and notes

Patch 3.3 · Reign of the Warlock · 2026-09-28

Attack speed and cast rate

Trap laying uses IAS; Teleport and Mind Blast use FCR. With a Phase Blade and Fade, A 55/B 85 IAS meets the 9-frame trap-laying breakpoint. A 25+35+20+20+10=110 FCR reaches the 102 breakpoint.

Modifiers that currently affect traps

The wearer's enemy elemental resistance reduction began affecting traps in 2.6; elemental skill damage bonuses followed in 2.7. Crescent Moon and Griffon's Eye are not merely display modifiers.

Synergies and corpse explosions

Lightning Sentry's damage synergies are Shock Web and Charged Bolt Sentry. Death Sentry is used for area corpse explosions, not synergy. Every 3 hard points in Fire Blast adds 1 shot.

Strengths, limitations and farming style

Strengths

Strong budget crowd control and corpse explosions

Broad coverage through lightning, fire and physical explosions

Limitations

Corpse-free bosses are slower than area farming

Gear trap-laying IAS and Teleport FCR separately

Additional variants

Dual claws

Two high-end +Lightning Sentry claws (2 total) use Weapon Block and a separate IAS/FCR setup. Simply removing Crescent Moon and Spirit loses resistance reduction and 35 FCR; treat this as a separate setup.

Burst of Speed

Use only when Hell resistances remain at 75 without Fade. Do not turn off Fade merely for speed.