Core requirements
The advanced setup is A, and the budget setup is B.
- Main attack
- Frenzy 20 · Double Swing 20 · Sword Mastery 20
- Core support
- Lawbringer: Decrepify and Sanctuary
- Attack speed
- A 40 gear IAS · B 85 IAS
- Survival
- Raven Frost · at least 4% mana steal
Attributes
Total attributes with equipment · hard points shown separately
| Strength | A·B 118Total including gear · excludes Arreat's +20 Strength |
|---|---|
| Dexterity | A·B 136Total with equipment |
| Vitality | All remaining pointsHard points |
| Energy | 0No hard points |
Attribute calculations and equipment changes
Strength
Target 118 before Arreat's Face's own 20 Strength. Make Fortitude and Treachery in light armor.
Dexterity
Lawbringer Phase Blade requires 136 in both setups. Do not reduce Dexterity based only on Oath's requirement.
Vitality
After meeting equipment requirements, put all remaining attribute points into Vitality.
Energy
Use equipment mana/recovery and potions. Keep any Energy granted by equipment.
Skills
Level 90 · 101 hard points
Includes 12 quest points; equipment skill bonuses are excluded. Unlisted skills have 0 points. A and B use the same allocation.
Investment order
Early game
Double Swing and
Blade Mastery for leveling, then from level 24 use
Frenzy. If mana is short, mix in the reduced-mana-cost
Double Swing.
Frenzy20
Blade Mastery20
Battle Orders20
Double Swing20
Taunt8.
Berserk1 and movement/resistance support.
Equipment skill bonuses and allocation notes
The table and image show 101 hard points. Add equipment bonuses to all skills, class skills and skill tabs separately; synergies use hard points.
A and B use the same base tree. Do not mix the equipment or point swaps of optional variants into the base allocation.
A·B Shared · Level 90
Open this allocation in the simulator ↗
Equipment
A / B: compare modifiers and replacement requirements.
| Slot | Advanced A | Budget B | Conditions |
|---|---|---|---|
| Main hand | A | B | Equip the primary weapon first; recheck after changes |
Main-hand choice and replacement detailsA · Setup requirementsPhase Blade · Eth/Tir/Lo/Mal/Ral At least 30% IAS · at least 340 Damage B · Setup requirementsCryptic Sword · Shael/Pul/Mal/Lum Ethereal · finished weapon 50% IAS · Indestructible | |||
| Off hand | A | B | Chosen for the curse and aura rather than base weapon damage |
Off-hand choice and replacement detailsA · Setup requirementsPhase Blade · Amn/Lem/Ko 20% Decrepify proc · Sanctuary aura B · Setup requirementsPhase Blade · Amn/Lem/Ko 20% Decrepify proc · Sanctuary aura | |||
| Helm | A | B | Skills, Attack Rating, leech and resistances in one slot |
Helm choice and replacement detailsA · Setup requirementsUm · All Resistances 45 B · Setup requirementsUm · All Resistances 45 | |||
| Armor | A | B | Speed before Frenzy charges matters too |
Armor choice and replacement detailsA · Setup requirementsDusk Shroud · El/Sol/Dol/Lo 300% Enhanced Damage · at least 25 all resistances B · Setup requirementsMage Plate · Shael/Thul/Lem 45% Increased Attack Speed · chance to cast Fade | |||
| Gloves | A | B | Stronger farming against demon packs |
Glove choice and replacement detailsA · Setup requirements20% Increased Attack Speed · 50 fire resistance B · Setup requirements20% Increased Attack Speed · 50 fire resistance | |||
| Belt | A | B | Recovery support for close combat |
Belt choice and replacement detailsA · Setup requirementsLife steal · Damage reduction B · Setup requirementsLife steal · Damage reduction | |||
| Boots | A | B | Reduce boss life and prevent recovery |
Boot choice and replacement detailsA · Setup requirements15% Crushing Blow · 10% Open Wounds B · Setup requirements15% Crushing Blow · 10% Open Wounds | |||
| Amulet | A | B | IAS and physical finishing damage |
Amulet choice and replacement detailsA · Setup requirements20% IAS · Deadly Strike B · Setup requirements20% IAS · Deadly Strike | |||
| Ring 1 | A | B | Protection against cold slowing |
Ring 1: choice and replacement detailsA · Setup requirementsCannot Be Frozen · Attack Rating B · Setup requirementsCannot Be Frozen · Attack Rating | |||
| Ring 2 | ARare ring | BRare ring | Do not calculate leech from Lawbringer-side damage alone |
Mercenary and weapon swap
| Slot | Advanced A | Budget B | Conditions |
|---|---|---|---|
| Mercenary | A Act 2 Might | B Act 2 Might | The player's Lawbringer supplies Decrepify |
| Weapon swap | A 2 one-handed weapons with +3 Warcries | B 2 one-handed weapons with +3 Warcries | Return to primary weapons after warcries |
Upgrade order
- Oath primary and Lawbringer secondary
- Leech ring, Raven Frost and Arreat's Face
- Laying of Hands, Highlord's Wrath and Gore Rider
- Grief primary → Fortitude armor
- Pride Might mercenary and damage/Attack Rating charms
Playstyle
- Before combat
Cast Battle Command, Battle Orders and Shout; check weapon placement. Land several Frenzy hits on the first target to build speed.
- Ordinary packs
Charge Frenzy on a weak enemy → trigger Lawbringer Decrepify → move to the next pack. Pull ranged enemies with Taunt.
- Bosses
Keep Decrepify active and repeatedly use Frenzy. If long travel lets Frenzy expire, recharge on nearby weak enemies first.
- Handling immunes
Prioritize physical immunes that Lawbringer's Decrepify breaks. Switch to Berserk 1 for remaining physical immunes. Sanctuary also helps against undead.
- B Farming areas
Start with the Pit, Cows and Act bosses. Fast movement can carry you into the center of enemies; approach along the edges.
- Transition requirements
After level 49, with Oath and Lawbringer ready, obtain leech, Cannot Be Frozen and basic resistances to operate B .
Mechanics and notes
Frenzy and two weapons
Primary-weapon IAS and both weapons' base speeds matter. A uses two Phase Blades; B uses ethereal Cryptic Sword Oath plus Phase Blade Lawbringer. Do not combine both weapons' IAS into one number. Keep off-weapon IAS at A 40/B 85.
Synergies and duration
Frenzy damage increases from hard points in Double Swing and Taunt. Hard points in Increased Stamina extend Frenzy duration, but the base keeps only 1 point there and completes damage synergies first.
Conflict with corpse searching
Lawbringer's Slain Monsters Rest in Peace and cold damage reduce corpses for Find Item. This setup emphasizes fast kills; do not mix it with dedicated gold-find/corpse-search setups.
Strengths, limitations and farming style
Strengths
Fast movement and sustained melee farming
Lawbringer handles immunities on a budget
Limitations
Manage both weapon speeds and Frenzy charges
Lawbringer reduces Find Item efficiency
Additional variants
Second Grief
Replacing Lawbringer with a second Grief adds direct damage but loses Decrepify and Sanctuary. Recommended only when also replacing the mercenary weapon with The Reaper's Toll.











