DIABLO II: RESURRECTED

Class build guides

Explore popular builds for each class, including stat and skill allocations and equipment.

Fire

A caster who overlaps Flame Wave and Apocalypse, then Consumes a Tainted to enhance broad Fire coverage. Wide area attacks and knockback control packs. Fire-immune areas and enemies that will not stay in place are challenging.

Core requirements

The advanced setup is A, and the budget setup is B.

Hard points
Level 90 · 101 points
Cast rate
A 125% / B 105%
Buffs
Consume a Tainted
Two-handed weapon
Pair only with a grimoire

Attributes

Total attributes with equipment · hard points shown separately

Strength, Dexterity, Vitality and Energy allocation
StrengthBefore equipping A 55 / B 95Hard points A 10 / B 80 · keep Enigma equipped
Dexterity0 hard pointsNo maximum block
VitalityA 450 / B 380 hard pointsIncludes 15 attribute quest points
Energy0 hard pointsA Potions and gear / B Insight
Attribute calculations and equipment changes

Strength

A first meets Mage Plate Enigma's 55 Strength requirement with base 15 + Torch 15 + Annihilus 15 + 10 allocated points. Equip the grimoire and boots after receiving Enigma's +67 Strength at level 90. B has base 15 + 80 allocated = 95, using a Spirit Crystal Sword, a low-requirement grimoire and light armor. Removing Enigma may disable A gear. A uses a conservative allocation calculated before equipping armor, excluding extra attributes from the selected gear. Actual total Strength after equipping it exceeds 55.

Dexterity

A uses Mang Song's Lesson in an Archon Staff, and B uses a Spirit Crystal Sword; neither requires Dexterity. Pair with a grimoire and do not invest in maximum block.

Vitality

At level 90, put the remaining points from the 460 total attribute points into Vitality after the Strength allocation above. If the weapon or base changes, recalculate requirements and put only the remaining points into Vitality.

Energy

A uses an Infinity mercenary, so it has no Meditation aura. Sustain summons and main attacks with gear Mana, Mana after Each Kill and potions. B uses Insight's Meditation to support Mana recovery.

Skills

Level 90 · 101 hard points

Main skills and synergies

  • Ring of Fire20 points
  • Flame Wave20 points
  • Apocalypse20 points
  • Consume20 points
  • Demonic Mastery10 points
Prerequisite · support 1 point each
  • Summon Goatman1 points
  • Summon Tainted1 points
  • Blood Oath1 points
  • Death Mark1 points
  • Blood Boil1 points
  • Engorge1 points
  • Summon Defiler1 points
  • Levitation Mastery1 points
  • Sigil: Lethargy1 points
  • Sigil: Rancor1 points
  • Sigil: Death1 points

Includes 12 quest points; equipment skill bonuses are excluded. Unlisted skills have 0 points. A and B use the same allocation.

Investment order

Ring of Fire and Wave carry early progression; keep your distance with Sigil: Lethargy and summoned demons.

Ring of Fire, Wave and Apocalypse — raise each to 20, then fill Consume 20·Demonic Mastery 10. Apocalypse requires 3 points in Sigil prerequisites, also included.

Equipment skill bonuses and allocation notes

The default is a Fire caster with 1 hard points in Summon Tainted. It does not also claim a fully developed 20-point summon damage allocation.

Choose skill tree setupEquipment bonuses +0 · all prerequisites included

A·B Shared · Level 90, 101 points

Open this allocation in the simulator ↗
Warlock A·B Shared · Level 90 101 points. Ring of Fire 20 points, Flame Wave 20 points, Apocalypse 20 points, Consume 20 points, Demonic Mastery 10 points, Summon Goatman 1 points, Summon Tainted 1 points, Blood Oath 1 points, Death Mark 1 points, Blood Boil 1 points, Engorge 1 points, Summon Defiler 1 points, Levitation Mastery 1 points, Sigil: Lethargy 1 points, Sigil: Rancor 1 points, Sigil: Death 1 points
A·B Shared · Level 90, 101 points · Level 90 skill tree. Select the image to view the original.

Equipment

A / B: compare modifiers and replacement requirements.

By slot: A and B equipment comparison
SlotAdvanced ABudget BConditions
WeaponAMang Song's LessonBShieldRuneword SpiritA Fire Resistance reduction · +5 to Skills
Weapon choice and replacement details

A · Setup requirements

Two-handed Archon Staff

+5 to Skills · 30% FCR · Enemy Fire Resistance reduction

B · Setup requirements

4-socket Crystal Sword

Target 35% Faster Cast Rate

Selection rationale and replacements

For direct spell damage, prioritize skills, casting speed and reduction of the relevant enemy resistance.

Grimoire / off-handAArs Al'DiabolosBShieldRuneword SplendorA Apocalypse · Fire damage / B Skills · FCR
Grimoire / off-hand choices and swaps

A · Setup requirements

25% FCR · Fire damage · Apocalypse bonus

B · Setup requirements

2-socket grimoire requiring no more than 60 Strength

+1 skills · 10% Faster Cast Rate

Selection rationale and replacements

When wielding a two-handed weapon in one hand, the other hand must hold a grimoire. B uses a grimoire base for Splendor instead of a regular shield.

HelmAHelmRuneword Flickering FlameBHelmRuneword LoreA Fire skills · resistance reduction / B +1 skills
Helm choice and replacement details

A · Setup requirements

3-socket light helm

+3 to Fire Skills · Enemy Fire Resistance reduction

B · Setup requirements

2-socket light helm

+1 skills · lightning resistance

Selection rationale and replacements

Choose skills and resistance reduction for your actual main damage source: Magic, Fire or summons.

ArmorAArmorRuneword EnigmaBSkin of the VipermagiA Teleport / B Resistances · 30% FCR
Armor choice and replacement details

A · Setup requirements

3-socket Mage Plate

Teleport · +2 to All Skills

B · Setup requirements

30% Faster Cast Rate · all resistances

Selection rationale and replacements

Use Enigma to move both yourself and your summons together. B does not assume the same Teleport convenience.

GlovesAMagefistBMagefist+1 to Fire Skills and 20% FCR
Glove choice and replacement details

A · Setup requirements

20% Faster Cast Rate · mana regeneration

B · Setup requirements

20% Faster Cast Rate · mana regeneration

Selection rationale and replacements

20% FCR improves responsiveness when summoning, casting Sigils and moving.

BeltAArachnid MeshBNightsmokeA 125% setup / B Resistances and mana
Belt choice and replacement details

A · Setup requirements

20% Faster Cast Rate · +1 to All Skills

B · Setup requirements

10 All Resistances · Mana

Selection rationale and replacements

Damage Taken Goes to Mana does not refund all Mana spent.

BootsASandstorm TrekBFaster Run/Walk and resistance boots

Requires no more than 95 Strength · Fire/Lightning Resistance

Poison Resistance and escape from dangerous areas
Boot choice and replacement details

A · Setup requirements

Poison Resistance · Life · Hit Recovery

Selection rationale and replacements

First secure movement speed and resistances to escape packs.

AmuletAWarlock FCR amulet

+2 to Warlock Skills · 10% FCR

BWarlock skill amulet

+1 to Skills · All Resistances

A 10% Faster Cast Rate / B Skills and resistances
Amulet choice and replacement details

Selection rationale and replacements

Obtain both skills and resistances while keeping the FCR specified in the table.

Ring 1AFCR and resistance ring

10% FCR · resistances

BCast rate/mana/resistance ring

10% Faster Cast Rate required

A·B 10% Faster Cast Rate required
Ring 1: choice and replacement details

Selection rationale and replacements

Include this ring's FCR in the actual total.

Ring 2ACast rate/mana ring

10% FCR · Mana

BMana/resistance ring

Life · Mana · missing resistances

A 10% Faster Cast Rate completes 125% total
Ring 2: choice and replacement details

Selection rationale and replacements

Enemy Magic Resistance reduction affects your own Magic damage; it does not automatically transfer to summons.

Mercenary and weapon swap

Mercenary and swap comparison
SlotAdvanced ABudget BConditions
MercenaryA
Act 2 Prayer
PolearmRuneword Infinity
ArmorRuneword Fortitude
Andariel's Visage
B
Act 2 Prayer
PolearmRuneword Insight
ArmorRuneword Treachery
Tal Rasha's Horadric Crest
Distinguish your damage types from your summons'
Mercenary details

Operating requirements

Insight sustains Mana; Might supports Physical damage. If you choose Infinity, Conviction lowers only Fire, Cold and Lightning Resistance, not Magic or Physical Resistance. Supply the mercenary with Life leech and resistances.

Weapon swapA
SwordRuneword Call to Arms
ShieldRuneword SplendorTome
B
Keep main weapon and grimoire
Does not assume an extra 156 Strength for a Monarch
Swap details

Operating requirements

Return to the main weapon after Battle Command and Battle Orders. A grimoire's skill bonuses cannot replace the hard points required for Demonic Mastery's summon count or Bind Demon's capture tier.

Upgrade order

  1. B provides speed and Mana with Spirit, Splendor and Skin of the Vipermagi.
  2. Add Flickering Flame and a Fire Sunder Charm while filling resistance gaps.
  3. Strengthen your main Fire damage with Mang Song's Lesson and Ars Al'Diabolos.
  4. A Keep 30+25+20+20+10+10+10=125% before completing Enigma and an Infinity mercenary.

Playstyle

Consume buff

Summon and Consume a Tainted, then fill the remaining demon slots.

Consume buff details

Details

One Defiler can support damage sharing while Tainted occupy the other slots. There are 3 slots including the consumed demon.

Attack packs

Place Apocalypse and cover enemy paths with Flame Wave.

Pack attack details

Details

During Apocalypse's cooldown, follow with Waves and movement instead of repeatedly pressing the same button.

Close-range pressure

Use Ring of Fire to create distance when enemies close in.

Close-range pressure details

Details

In narrow passages, use Sigil: Lethargy to slow approaching enemies.

Finish enemies

Use Sigil: Death on enemies with low Life.

Finishing details

Details

The application of +Fire Skills to Sigil: Death was fixed in 3.3.

Immune enemies

B handles Fire immunities with the mercenary's Physical attacks or bypasses them.

Immune-enemy details

Details

Do not treat Apocalypse's own resistance reduction as a shared curse for all Fire skills or an independent immunity breaker.

Manage summons

Once corpses appear, heal demons with Engorge.

Summon management details

Details

Before corpses are available early in a fight, protect them by resummoning and repositioning.

Leveling transition

Establish stability with Spirit and a Splendor grimoire, then equip Mang Song's Lesson alongside a grimoire.

Leveling transition details

Details

Switching to a regular shield prevents you from continuing to use the two-handed staff in one hand.

Mechanics and notes

Patch 3.3 · Ladder 15 · 2026-09-28

Mutually reinforcing Fire skills

Ring of Fire, Flame Wave and Apocalypse gain synergies from hard points in each other. The consumed Tainted's buff supports your own Fire casting.

Scope of resistance reduction

The Fire Resistance reduction in Apocalypse's description applies to Apocalypse itself. Distinguish it from Infinity's Conviction and Enemy Fire Resistance reduction on weapons and helms.

Damage after the patch

Uses values after the Ring of Fire and Flame Wave reductions in 3.2; it does not promise the damage shown in early launch videos.

Casting and recovery

A reaches 125% / 9 frames; B has 105%, reaching the 75% / 10-frame breakpoint. Your casting speed differs from your summons' own attack speed.

Strengths, limitations and farming style

Strengths

Wide area attacks and knockback control packs.

Even a budget setup can complete the synergies of the three Fire skills.

Limitations

Fire-immune areas and enemies that will not stay in place are challenging.

You must manage the Consume buff, Mana and summon Life together.

Additional variants

Tainted hybrid

Move 19 points from Consume 20→1 into Summon Tainted 1→20. Your Consume buff weakens while summon damage increases; the total stays 101.

One-handed resistance/FCR option

Replacing Mang Song's Lesson with Heart of the Oak loses skills and Enemy Fire Resistance reduction but gains FCR and All Resistances. You can keep the grimoire pairing.