DIABLO II: RESURRECTED

Class build guides

Explore popular builds for each class, including stat and skill allocations and equipment.

Dragon Talon Kicksin

This build uses kick Crushing Blow against single bosses and Death Sentry for pack clearing. It quickly removes early boss life, but needs upgraded boots and Strength investment. Be careful with melee range and corpse-free fights.

Core requirements

The advanced setup is A, and the budget setup is B.

Kicks
Dragon Talon 20 · elite Gore Rider
Crushing Blow
A83% · B90%
Attack speed
A 105% · B 115% · Fade active
Sustain
At least 4% mana steal · Raven Frost

Attributes

Total attributes with equipment · hard points shown separately

Strength, Dexterity, Vitality and Energy allocation
StrengthA·B 156Total with equipment
DexterityA 77 · B 35Total with equipment
VitalityAll remaining pointsHard points
Energy0No hard points
Attribute calculations and equipment changes

Strength

Upgraded Gore Rider requires 156 Strength. Include Guillaume's Face's 15 Strength to reach 156, but separately meet its initial equip requirement of 115.

Dexterity

A Stormlash 77; B Black Flail 35 only. This is not a maximum-block setup; put the rest into Vitality.

Vitality

After meeting equipment requirements, put all remaining attribute points into Vitality.

Energy

Use equipment mana/recovery and potions. Keep any Energy granted by equipment.

Skills

Level 90 · 101 hard points

Main skills and synergies

  • Dragon Talon20 points
  • Fade20 points
  • Venom20 points
  • Death Sentry20 points

Supporting investment

  • Fire Blast10 points
Prerequisite · support 1 point each
  • Dragon Claw1 points
  • Dragon Tail1 points
  • Dragon Flight1 points
  • Claw Mastery1 points
  • Psychic Hammer1 points
  • Burst of Speed1 points
  • Cloak of Shadows1 points
  • Mind Blast1 points
  • Shock Web1 points
  • Charged Bolt Sentry1 points
  • Lightning Sentry1 points

Includes 12 quest points; equipment skill bonuses are excluded. Unlisted skills have 0 points. A and B use the same allocation.

Investment order

Level with traps, then respec after obtaining Black, elite kick boots and Cannot Be Frozen.

  1. Dragon Talon20
  2. Death Sentry20
  3. Venom20
  4. Fade20, Fire Blast10 and support prerequisites.
Equipment skill bonuses and allocation notes

The table and image show 101 hard points. Add equipment bonuses to all skills, class skills and skill tabs separately; synergies use hard points.

A and B use the same base tree. Do not mix the equipment or point swaps of optional variants into the base allocation.

Choose skill tree setupEquipment bonuses +0 · all prerequisites included
Assassin A·B Shared · Level 90. Dragon Talon 20 points, Dragon Claw 1 points, Dragon Tail 1 points, Dragon Flight 1 points, Claw Mastery 1 points, Psychic Hammer 1 points, Burst of Speed 1 points, Cloak of Shadows 1 points, Fade 20 points, Mind Blast 1 points, Venom 20 points, Fire Blast 10 points, Shock Web 1 points, Charged Bolt Sentry 1 points, Lightning Sentry 1 points, Death Sentry 20 points
A·B Shared · Level 90 · Level 90 skill tree. Select the image to view the original.

Equipment

A / B: compare modifiers and replacement requirements.

By slot: A and B equipment comparison
SlotAdvanced ABudget BConditions
WeaponAStormlashBWeaponRuneword BlackA Static Field · B Knockback makes ordinary packs awkward
Weapon choice and replacement details

A · Setup requirements

Shael · total 50% IAS · 33% Crushing Blow

B · Setup requirements

Flail · Thul/Io/Nef

40% Crushing Blow · 15% IAS

ShieldAShieldRuneword SanctuaryBShieldRuneword RhymeA Prioritize resistances; maximum block is a separate variant
Shield choice and replacement details

A · Setup requirements

Hyperion · Ko/Ko/Mal

All Resistances 50 or higher

B · Setup requirements

Grim Shield · Shael/Eth

25 all resistances · Cannot Be Frozen

HelmAGuillaume's FaceBGuillaume's FaceSupply missing Crushing Blow and kick IAS
Helm choice and replacement details

A · Setup requirements

15% IAS jewel · 35% Crushing Blow

B · Setup requirements

15% IAS jewel · 35% Crushing Blow

ArmorAArmorRuneword Chains of HonorBArmorRuneword TreacheryB loses 45 IAS when Treachery is removed
Armor choice and replacement details

A · Setup requirements

Dusk Shroud · Dol/Um/Ber/Ist

All Resistances 65 · Skills 2 · 8% Life Steal

B · Setup requirements

Mage Plate · Shael/Thul/Lem

45% IAS · Assassin Skills 2

GlovesALaying of HandsBLaying of HandsChosen for kick IAS and resistances
Glove choice and replacement details

A · Setup requirements

20% Increased Attack Speed · 50 fire resistance

B · Setup requirements

20% Increased Attack Speed · 50 fire resistance

BeltAString of EarsBString of EarsRepeated kicks against targets that allow recovery
Belt choice and replacement details

A · Setup requirements

Life stolen per hit · Damage Reduced

B · Setup requirements

Life stolen per hit · Damage Reduced

BootsAGore RiderBGore RiderUpgrade materials: Ko/Lem/Perfect Diamond
Boot choice and replacement details

A · Setup requirements

Myrmidon Greaves · 156 Strength

Elite upgrade · 15% Crushing Blow · 10% Open Wounds

B · Setup requirements

Myrmidon Greaves · 156 Strength

Elite upgrade · 15% Crushing Blow · 10% Open Wounds

AmuletAHighlord's WrathBHighlord's WrathDo not count Deadly Strike as a kick damage multiplier
Amulet choice and replacement details

A · Setup requirements

20% IAS · Skills 1 · Lightning Resist 35

B · Setup requirements

20% IAS · Skills 1 · Lightning Resist 35

Ring 1ARaven FrostBRaven FrostB also keeps it for a future Rhyme replacement
Ring 1: choice and replacement details

A · Setup requirements

Cannot Be Frozen · Attack Rating

B · Setup requirements

Cannot Be Frozen · Attack Rating

Ring 2ARare ring

At least 4% mana stolen per hit · 10 all resistances

BRare ring

At least 4% mana stolen per hit · 10 all resistances

Recover mana from physical kick damage

Mercenary and weapon swap

Mercenary and swap comparison
SlotAdvanced ABudget BConditions
MercenaryA
Act 2 Might
The Reaper's Toll(Shael)
ArmorRuneword Fortitude
Andariel's Visage(Ral)
B
Act 2 Might
PolearmRuneword Insight(elite polearm)
ArmorRuneword Treachery
Tal Rasha's Horadric Crest
A Decrepify boosts physical damage · B Mana sustain
Weapon swapA
SwordRuneword Call to Arms
ShieldRuneword Spirit(Monarch)
B
Wand with Life Tap charges
ShieldRuneword Rhyme
Cast Life Tap before approaching tough bosses
Swap details

Overwriting curses

Life Tap and the mercenary's Decrepify overwrite each other. A uses Decrepify for ordinary farming; an Uber setup is separate.

Upgrade order

  1. Black, Cannot Be Frozen and mana steal
  2. Upgraded Gore Rider and Guillaume's Face
  3. Treachery, Laying of Hands, Highlord's Wrath and an IAS jewel
  4. Stormlash → Sanctuary → Chains of Honor
  5. Reaper's Toll mercenary and survival charms

Playstyle

Before combat

Activate Fade and Venom; check Dragon Talon's level including gear and the boot base.

Ordinary packs

Cloak of Shadows → 2–3 Death Sentries → Dragon Talon on an edge target. Explode the first corpse to clear the rest.

Bosses

Approach with Dragon Flight, then repeat Dragon Talon. Crushing Blow removes early life; Open Wounds and direct kicks finish it.

Handling immunes

Against physical immunes, first use A mercenary Decrepify to break immunity. B uses Venom, the mercenary and explosions from nearby nonimmune corpses. Skip physical/poison immunes or strong targets without corpses.

B Farming areas

Start with the Pit, Cows and individual Act bosses. Do not jump into the middle of packs or stay on enemies that cannot be leeched.

Transition requirements

The default transition is when you meet upgraded Gore Rider's level 72 and Strength 156 requirements. Keep leveling with traps before then.

Mechanics and notes

Patch 3.3 · Reign of the Warlock · 2026-09-28

Boots are the weapon

Base physical kick damage comes from boot type, Strength and Dexterity. Weapon display damage or Grief's flat damage does not raise kicks in the same way. Choose Crushing Blow, Open Wounds and on-striking effects.

Total Crushing Blow

A Stormlash 33 + Guillaume's Face 35 + Gore Rider 15 = 83%; B Black 40 + Guillaume's Face 35 + Gore Rider 15 = 90%. This removes early boss life faster than ordinary physical attacks, but direct damage must finish the remaining life.

Kick sequence and IAS

Dragon Talon gains another kick every 6 skill levels, including gear. A uses weapon 50 + helm 15 + gloves 20 + amulet 20 = 105 IAS; B uses 15+15+45+20+20=115. Keep Fade and fast Flail/Scourge bases; do not arbitrarily switch to a slow weapon. Both exceed these bases' 95 IAS breakpoint for 7/3-frame kicks.

Prepare separately for Ubers

This guide covers ordinary PvM. Do not enter with the regular boss setup before obtaining enough extra resistance for Uber Mephisto's Conviction and sustained Life Tap.

Strengths, limitations and farming style

Strengths

Crushing Blow removes single-boss life

Death Sentry supplements weak area clearing

Limitations

Boot upgrades and Strength investment required

Limited melee range and corpse-free immune targets are weaknesses

Additional variants

Maximum block

With Sanctuary Hyperion, invest Dexterity instead of Vitality until the character screen shows 75% block. Recheck required Dexterity when leveling.

Rift kicks

Replacing Stormlash with Rift loses Static Field and 33 Crushing Blow and centers the build on Frozen Orb. Treat this separately from the ordinary base setup.