DIABLO II: RESURRECTED

Class build guides

Explore popular builds for each class, including stat and skill allocations and equipment.

Berserk·Pitzerker

This farming build drives ordinary enemies away with Howl, kills elites and uses Find Item for extra drops. Magic damage handles physical immunity, but routes are less efficient before Teleport. Survival requires care because leech does not work and defense drops.

Core requirements

The advanced setup is A, and the budget setup is B.

Main attack
Berserk 20 · Sword Mastery 20 · Battle Orders 20
Corpses
Find Potion 20 · Find Item 4
Cannot Be Frozen
A Cham helm · B Rhyme
Movement
A Swap 110 FCR · B Teleport charges

Attributes

Total attributes with equipment · hard points shown separately

Strength, Dexterity, Vitality and Energy allocation
StrengthA·B 95Total including gear · excludes War Traveler's +10 Strength
DexterityA 136 · B 99Total with equipment
VitalityAll remaining pointsHard points
Energy0No hard points
Attribute calculations and equipment changes

Strength

Use War Traveler's 95 Strength requirement. First meet 95 without the boots' own 10 Strength; A includes Enigma's Strength per level.

Dexterity

A Two Phase Blades 136; B ethereal Cryptic Sword Oath 99. The Wizardspike swap requires 75 Dexterity, so meet both weapon sets' requirements.

Vitality

After meeting equipment requirements, put all remaining attribute points into Vitality.

Energy

Use equipment mana/recovery and potions. Keep any Energy granted by equipment.

Skills

Level 90 · 101 hard points

Main skills and synergies

  • Find Potion20 points
  • Battle Orders20 points
  • Blade Mastery20 points
  • Berserk20 points

Supporting investment

  • Howl7 points
  • Find Item4 points
Prerequisite · support 1 point each
  • Shout1 points
  • Battle Command1 points
  • Increased Stamina1 points
  • Iron Skin1 points
  • Increased Speed1 points
  • Natural Resistance1 points
  • Bash1 points
  • Leap1 points
  • Stun1 points
  • Concentrate1 points

Includes 12 quest points; equipment skill bonuses are excluded. Unlisted skills have 0 points. A and B use the same allocation.

Investment order

Double Swing·Whirlwind or War Cry for leveling. After obtaining Oath, Cannot Be Frozen and enough potions, respec for elite farming.

  1. Berserk20
  2. Battle Orders20
  3. Blade Mastery20
  4. Find Potion20. Howl7·Find Item4 and prerequisites.
Equipment skill bonuses and allocation notes

The table and image show 101 hard points. Add equipment bonuses to all skills, class skills and skill tabs separately; synergies use hard points.

A and B use the same base tree. Do not mix the equipment or point swaps of optional variants into the base allocation.

Choose skill tree setupEquipment bonuses +0 · all prerequisites included
Barbarian A·B Shared · Level 90. Howl 7 points, Find Potion 20 points, Shout 1 points, Find Item 4 points, Battle Orders 20 points, Battle Command 1 points, Blade Mastery 20 points, Increased Stamina 1 points, Iron Skin 1 points, Increased Speed 1 points, Natural Resistance 1 points, Bash 1 points, Leap 1 points, Stun 1 points, Concentrate 1 points, Berserk 20 points
A·B Shared · Level 90 · Level 90 skill tree. Select the image to view the original.

Equipment

A / B: compare modifiers and replacement requirements.

By slot: A and B equipment comparison
SlotAdvanced ABudget BConditions
Main handASwordRuneword GriefBSwordRuneword OathBerserk converts the primary weapon's physical damage to magic
Main-hand choice and replacement details

A · Setup requirements

Phase Blade · Eth/Tir/Lo/Mal/Ral

At least 30% IAS · at least 340 Damage

B · Setup requirements

Cryptic Sword · Shael/Pul/Mal/Lum

Ethereal · finished weapon 50% IAS · Indestructible

Off-hand slotA6-socket Phase Blade

6 Ist runes · 180% Magic Find

BShieldRuneword RhymeA Secondary weapon is for MF, not attacks
Secondary-slot choices and replacement details

B · Setup requirements

Grim Shield · Shael/Eth

Cannot Be Frozen · All Resistances 25

HelmAHarlequin CrestBHarlequin CrestAvoid Raven Frost's cold damage
Helm choice and replacement details

A · Setup requirements

Cham · Cannot Be Frozen

B · Setup requirements

Perfect Topaz · 74% Magic Find

ArmorAArmorRuneword EnigmaBArmorRuneword TreacheryA Movement for finding elites · B Attack speed
Armor choice and replacement details

A · Setup requirements

Mage Plate · Jah/Ith/Ber

Teleport · +2 skills

B · Setup requirements

Mage Plate · Shael/Thul/Lem

45% Increased Attack Speed · chance to cast Fade

GlovesALaying of HandsBLaying of HandsBerserk also uses weapon attack speed
Glove choice and replacement details

A · Setup requirements

20% Increased Attack Speed · 50 fire resistance

B · Setup requirements

20% Increased Attack Speed · 50 fire resistance

BeltAGoldwrapBGoldwrapUpgrade for 4 potion rows
Belt choice and replacement details

A · Setup requirements

10% IAS · 30% MF · exceptional upgrade

B · Setup requirements

10% IAS · 30% MF · exceptional upgrade

BootsAWar TravelerBWar TravelerDo not use the boots' own Strength to meet their initial equip requirement
Boot choice and replacement details

A · Setup requirements

At least 40% Magic Find

B · Setup requirements

A low Magic Find roll is acceptable

AmuletAHighlord's WrathBHighlord's Wrath50% IAS outside the primary weapon
Amulet choice and replacement details

A · Setup requirements

20% Increased Attack Speed · 35 lightning resistance

B · Setup requirements

20% Increased Attack Speed · 35 lightning resistance

Ring 1ANagelringBNagelringRing without cold damage
Ring 1: choice and replacement details

A · Setup requirements

Magic Find · Attack Rating

B · Setup requirements

Magic Find · Attack Rating

Ring 2ARare ring

10% Faster Cast Rate · 10 all resistances · mana

BRare ring

10% Faster Cast Rate · 10 all resistances · mana

A Swap 100 + ring 10 = 110 FCR

Mercenary and weapon swap

Mercenary and swap comparison
SlotAdvanced ABudget BConditions
MercenaryA
Act 2 Might
PolearmRuneword Insight(elite polearm)
ArmorRuneword Treachery
Tal Rasha's Horadric Crest
B
Act 2 Might
PolearmRuneword Insight(elite polearm)
ArmorRuneword Treachery
Tal Rasha's Horadric Crest
Avoid cold/rest-in-peace weapons and keep Meditation
Weapon swapA
Wizardspike2 weapons
B
Staff with Teleport charges
A Movement at the 105 FCR breakpoint · return to MF weapons for kills and Find Item

Upgrade order

  1. Establish combat with Oath, Rhyme and an Insight mercenary
  2. Obtain Howl, Find Potion and Find Item
  3. Grief primary weapon
  4. Enigma, 2 Wizardspikes and a 10 FCR ring
  5. After a Cham helm, add the 6-Ist secondary weapon and MF charms

Playstyle

Before combat

Battle Command → Battle Orders → Shout. Prepare Teleport on movement swap, and Berserk/Find Item hotkeys on primary weapons.

Ordinary packs

Drive ordinary enemies away with Howl and Berserk only elites/champions. Do not try to kill every ordinary monster.

Elites and bosses

Howl → approach elite → Berserk → Find Item while holding primary MF weapons. Better suited to elite-dense areas than repeated Act bosses.

Handling immunes

Berserk's magic damage handles physical immunes. Use Concentrate 1 and the mercenary against magic-immune elites, or skip them.

B Farming areas

Target elites on short routes such as Pit levels 1/2 and Pindleskin. Avoid being surrounded by archers or prolonged fights with packs unaffected by Howl.

Transition requirements

You can start after level 62 with Oath, Rhyme and Harlequin Crest. For the Hell Pit, level 80 or higher and sufficient Attack Rating are recommended.

Mechanics and notes

Patch 3.3 · Reign of the Warlock · 2026-09-28

Defense and leech

Defense becomes 0 during Berserk. Damage converts to magic, so life/mana steal cannot sustain you. Rely on Howl, life, Meditation and potions.

Current synergies

Berserk's hard-point synergies are Howl and Battle Orders. Since 2.4, do not use the old allocation of 20 Shout points to increase Berserk damage.

Corpses and weapon swap

Find Item cannot use shattered or rest-in-peace corpses. Use Wizardspike swap only for movement; kill elites and use Find Item with the primary MF set.

Attack speed and cast rate

A Berserk: Grief at least 30 + Laying of Hands 20 + Highlord's Wrath 20 + Goldwrap 10 = 80 IAS. Teleport uses separate swap Wizardspikes 100 + ring 10 = 110 FCR to reach the 105 breakpoint.

Strengths, limitations and farming style

Strengths

Focuses on elite kills and extra drops

Magic damage handles physical immunity

Limitations

Less efficient routes before Teleport

No leech and 0 defense require survival management

Additional variants

Without Hellfire Torch/Annihilus: A transition

If Enigma is equipped first, recalculate missing 30 resistances and Strength. One high-end armor does not complete the entire setup.

Survival variant

To replace the 6-Ist secondary weapon with Stormshield, raise Strength to 156 and give up 180% Magic Find. This differs from the base fast-elite setup.