When other players are far away or outside your party, ordinary monsters' no-drop adjustment generally changes in groups of 1–2, 3–4, 5–6 and 7–8 players. Nearby party members have a greater effect. Elites with fixed drops and some special drops follow separate rules.
| Players in the online game | No-drop chance | Chance of an item drop |
|---|---|---|
| 1–2 players | 62.5% | 37.5% |
| 3–4 players | 38.8% | 61.2% |
| 5–6 players | 24.1% | 75.9% |
| 7–8 players | 14.3% | 85.7% |
This example uses a base NoDrop weight of 100 and a total weight of 60 for all other outcomes. It is neither a universal monster drop rate nor the chance of a particular rune.
Other players are assumed to be far away or outside the party. Nearby party members add another adjustment. Item quality and Magic Find are evaluated separately.