Skill Simulator

Assassin Skill Simulator

Try allocating skills for each class. Check exact values in game.

Skills are affected by equipment and buffs. Check the game for the final values.

Choose a skill tree and click a skill to add a point. Right-click to refund a point; Shift-click to allocate the maximum. Set your character level, quest points and equipment bonuses, then copy the share URL or save the build image.

Martial Arts

Tiger Strike — Required level 1
Charge-up Skill consecutive hits add damage bonuses to finishing moves must use a dragon finishing move or normal attack to release charges
Dragon Talon — Required level 1
Finishing Move kick your enemies out of your way adds charged-up bonuses to the kick
Fists of Fire — Required level 6
Charge-up Skill consecutive hits add fire damage to finishing moves can only be used with claw class weapons must use a dragon finishing move or normal attack to release charges
Dragon Claw — Required level 6
Finishing Move slice and dice your enemies with your dual claw class weapons adds charged-up bonuses to both claw attacks
Cobra Strike — Required level 12
Charge-up Skill consecutive hits add life and mana stealing to finishing moves must use a dragon finishing move or normal attack to release charges
Claws of Thunder — Required level 18
Charge-up Skill consecutive hits add lightning damage to finishing moves can only be used with claw class weapons must use a dragon finishing move or normal attack to release charges
Dragon Tail — Required level 18
Finishing Move knock back your enemies with an explosive kick adds charged-up bonuses to the kick
Blades of Ice — Required level 24
Charge-up Skill consecutive hits add cold damage to finishing moves can only be used with claw class weapons must use a dragon finishing move or normal attack to release charges
Dragon Flight — Required level 24
Finishing Move teleport to your enemies and destroy them with a kick adds charged-up bonuses to the kick
Phoenix Strike — Required level 30
Charge-up Skill adds elemental novas to finishing moves must use a dragon finishing move or normal attack to release charges

Shadow Disciplines

Claw Mastery — Required level 1
passive - improves your skill with claw class weapons
Psychic Hammer — Required level 1
use the power of your mind to create a psychic blast to crush and knock back your enemies
Burst of Speed — Required level 6
increases attack and movement speed for a period of time
Weapon Block — Required level 12
passive - chance to block when you are using dual claw class weapons
Cloak of Shadows — Required level 12
cast a shadow to blind nearby enemies lowering their defenses for a period of time
Fade — Required level 18
raise all resistances and resist curses for a period of time
Shadow Warrior — Required level 18
summon a shadow of yourself that mimics your skills and fights by your side
Mind Blast — Required level 24
using the power of your mind stun a group of enemies and convert the feeble-minded
Venom — Required level 30
add poison damage to your weapons
Shadow Master — Required level 30
summon a powerful shadow of yourself to fight by your side

Traps

Fire Blast — Required level 1
throw a fire bomb to blast your enemies to bits
Shock Web — Required level 6
throw a web of lightning to shock your enemies
Blade Sentinel — Required level 6
set a spinning blade to patrol between you and target point
Charged Bolt Sentry — Required level 12
a trap that emits charged bolts at enemies that pass near
Wake of Fire — Required level 12
a trap that emits waves of fire
Blade Fury — Required level 18
throw spinning blades to slice up your enemies
Lightning Sentry — Required level 24
a trap that shoots lightning to scorch passing enemies
Wake of Inferno — Required level 24
trap that sprays fire at passing enemies
Death Sentry — Required level 30
trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies
Blade Shield — Required level 30
spinning blades slice enemies who stray too close